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 程式師世界 >> 編程語言 >> 更多編程語言 >> Delphi >> WinAPI: CreatePolyPolygonRgn - 建立多個多邊形構成的區域

WinAPI: CreatePolyPolygonRgn - 建立多個多邊形構成的區域

編輯:Delphi

 本例效果圖:

WinAPI: CreatePolyPolygonRgn - 建立多個多邊形構成的區域

unit Unit1; 
 
interface 
 
uses 
 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, 
 Dialogs; 
 
type 
 TForm1 = class(TForm) 
  procedure FormClick(Sender: TObject); 
 end; 
 
var 
 Form1: TForm1; 
 
implementation 
 
{$R *.dfm} 
 
var f: Boolean = False; 
 
procedure TForm1.FormClick(Sender: TObject); 
const 
 n = 50; 
var 
 ps: array[0..6] of TPoint; 
 ns: array[0..1] of Integer; 
 Rgn: HRGN; 
 i: Integer; 
begin 
 Refresh; 
 ps[0] := Point(n, n div 2); 
 ps[1] := Point(n, ClIEntHeight - n); 
 ps[2] := Point(ClientWidth - n, ClIEntHeight - n); 
 ps[3] := Point(ClIEntWidth - n, n div 2); 
 
 ps[4] := Point(ClIEntWidth div 2, n); 
 ps[5] := Point(n div 2, ClIEntHeight - n div 2); 
 ps[6] := Point(ClientWidth - n div 2, ClIEntHeight - n div 2); 
 
 ns[0] := 4; 
 ns[1] := 3; 
 
 {建立多個多邊形構成的區域} 
 if f then 
 begin 
  Rgn := CreatePolyPolygonRgn(ps, ns, Length(ns), WINDING); 
  Text := '填充模式: WINDING'; 
 end else begin 
  Rgn := CreatePolyPolygonRgn(ps, ns, Length(ns), ALTERNATE); 
  Text := '填充模式: ALTERNATE'; 
 end; 
 f := not f; 
 
 {填充區域} 
 Canvas.Brush.Color := clSilver; 
 Canvas.Brush.Style := bsCross; 
 FillRgn(Canvas.Handle, Rgn, Canvas.Brush.Handle); 
 
 {繪制區域邊界} 
 Canvas.Brush.Color := clRed; 
 Canvas.Brush.Style := bsSolid; 
 FrameRgn(Canvas.Handle, Rgn, Canvas.Brush.Handle, 2, 2); 
 
 Canvas.Brush.Color := Self.Color; 
 for i := 0 to Length(ps) do 
  Canvas.TextOut(ps[i].X, ps[i].Y, IntToStr(i)); 
 
 DeleteObject(Rgn); 
end; 
 
end. 


 下面的 "老A123" 需要使用動態數組, 可以改成這樣:

unit Unit1; 
 
interface 
 
uses 
 Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, 
 Dialogs; 
 
type 
 TForm1 = class(TForm) 
  procedure FormClick(Sender: TObject); 
 end; 
 
var 
 Form1: TForm1; 
 
implementation 
 
{$R *.dfm} 
 
var f: Boolean = False; 
 
procedure TForm1.FormClick(Sender: TObject); 
const 
 n = 50; 
var 
 ps: array of TPoint; 
 ns: array of Integer; 
 Rgn: HRGN; 
 i: Integer; 
begin 
 SetLength(ps, 7); 
 SetLength(ns, 2); 
 Refresh; 
 ps[0] := Point(n, n div 2); 
 ps[1] := Point(n, ClIEntHeight - n); 
 ps[2] := Point(ClientWidth - n, ClIEntHeight - n); 
 ps[3] := Point(ClIEntWidth - n, n div 2); 
 
 ps[4] := Point(ClIEntWidth div 2, n); 
 ps[5] := Point(n div 2, ClIEntHeight - n div 2); 
 ps[6] := Point(ClientWidth - n div 2, ClIEntHeight - n div 2); 
 
 ns[0] := 4; 
 ns[1] := 3; 
 
 {建立多個多邊形構成的區域} 
 if f then 
 begin 
  Rgn := CreatePolyPolygonRgn(ps[0], ns[0], Length(ns), WINDING); 
  Text := '填充模式: WINDING'; 
 end else begin 
  Rgn := CreatePolyPolygonRgn(ps[0], ns[0], Length(ns), ALTERNATE); 
  Text := '填充模式: ALTERNATE'; 
 end; 
 f := not f; 
 
 {填充區域} 
 Canvas.Brush.Color := clSilver; 
 Canvas.Brush.Style := bsCross; 
 FillRgn(Canvas.Handle, Rgn, Canvas.Brush.Handle); 
 
 {繪制區域邊界} 
 Canvas.Brush.Color := clRed; 
 Canvas.Brush.Style := bsSolid; 
 FrameRgn(Canvas.Handle, Rgn, Canvas.Brush.Handle, 2, 2); 
 
 Canvas.Brush.Color := Self.Color; 
 for i := 0 to Length(ps) do 
  Canvas.TextOut(ps[i].X, ps[i].Y, IntToStr(i)); 
 
 DeleteObject(Rgn); 
end; 
 
end. 


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