It's kind of basic , But comrades who don't know what they can do can have a look . Get the material to see the last .
The following modules are involved
import pygame import sys import random from pygame.locals import * import time
material : Audio 、 picture 、 typeface
First , Import the module mentioned above , secondly , Create the window and prepare it
pygame.init() window = pygame.display.set_mode([600, 400]) sur = pygame.Surface([600, 400]) clr = (0, 0, 255) posAll = [[100, 150], [300, 150], [500, 150], [200, 300], [400, 300]] rad = 50 tick = 0 pos = posAll[0]
then , Record score
score = 0 pygame.font.init() score_font = pygame.font.Font("MicrosoftYaqiHeiLight-2.ttf", 30) score_sur = score_font.render(str(score), False, (255, 0, 0))
Mouse events and ground mice
pygame.mouse.set_visible(False) mpos = [300, 200] times = 0 times_max = 10 tick_max = 30 map = pygame.image.load("dds-map.jpg") rat1 = pygame.image.load("rat1.png") rat2 = pygame.image.load("rat2.png") ham1 = pygame.image.load("hammer1.png") ham2 = pygame.image.load("hammer2.png") gameover = 0 gameover_max = 100 #
Load music
pygame.mixer.music.load("bg.mp3") pygame.mixer.music.play(-1) hitsound = pygame.mixer.Sound("hit.wav") hurtsound = pygame.mixer.Sound("aiyo2.wav")
Set the final details
while 1: hamsur = ham1 ratsur = rat1 for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == MOUSEBUTTONDOWN: hamsur = ham2 hitsound.play() mpos = pygame.mouse.get_pos() dis = pygame.math.Vector2(mpos[0] - pos[0], mpos[1] - pos[1]) len = pygame.math.Vector2.length(dis) if len < rad: tick = 1000 score = score + 1 ratsur = rat2 hurtsound.play() elif event.type == MOUSEMOTION: mpos = pygame.mouse.get_pos() if times >= times_max: sur.fill((0, 0, 0)) pygame.mouse.set_visible(True) end_font = pygame.font.Font("MicrosoftYaqiHeiLight-2.ttf", 48) end_sur = score_font.render( " Your score is :{}/{}!".format(score, times_max), True, (255, 0, 0) ) sur.blit(end_sur, (100, 150)) cd = int((gameover_max - gameover) / 10) cd_sur = score_font.render( " Start the countdown again {}".format(cd), True, (255, 0, 0) ) sur.blit(cd_sur, (100, 200)) gameover = gameover + 1 else: sur.blit(map, (0, 0)) score_sur = score_font.render( " fraction :{}/{}!".format(score, times + 1), False, (255, 0, 0) ) sur.blit(score_sur, (200, 10)) if tick > tick_max: times = times + 1 a = random.randint(0, 4) pos = posAll[a] tick = 0 else: tick = tick + 1 if tick > 5: sur.blit(ratsur, (pos[0] - 50, pos[1] - 70)) sur.blit(hamsur, (mpos[0] - 50, mpos[1] - 100)) window.blit(sur, (0, 0)) pygame.display.flip() time.sleep(0.04) if gameover > gameover_max: pygame.mouse.set_visible(False) times = 0 score = 0 gameover = 0
The effect is as follows