Java中CountDownLatch用法解析。本站提示廣大學習愛好者:(Java中CountDownLatch用法解析)文章只能為提供參考,不一定能成為您想要的結果。以下是Java中CountDownLatch用法解析正文
CountDownLatch類是一個同步計數器,結構時傳入int參數,該參數就是計數器的初始值,每調用一次countDown()辦法,計數器減1,計數器大於0 時,await()辦法會阻塞順序持續執行
CountDownLatch如其所寫,是一個倒計數的鎖存器,當計數減至0時觸發特定的事情。應用這種特性,可以讓主線程等候子線程的完畢。上面以一個模仿運發動競賽的例子加以闡明。
import java.util.concurrent.CountDownLatch; import java.util.concurrent.Executor; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; public class CountDownLatchDemo { private static final int PLAYER_AMOUNT = 5; public CountDownLatchDemo() { // TODO Auto-generated constructor stub } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub //關於每位運發動,CountDownLatch減1後即完畢競賽 CountDownLatch begin = new CountDownLatch(1); //關於整個競賽,一切運發動完畢後才算完畢 CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT); Player[] plays = new Player[PLAYER_AMOUNT]; for(int i=0;i<PLAYER_AMOUNT;i++) plays[i] = new Player(i+1,begin,end); //設置特定的線程池,大小為5 ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT); for(Player p:plays) exe.execute(p); //分配線程 System.out.println("Race begins!"); begin.countDown(); try{ end.await(); //等候end形態變為0,即為競賽完畢 }catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); }finally{ System.out.println("Race ends!"); } exe.shutdown(); } }
接上去是Player類
import java.util.concurrent.CountDownLatch; public class Player implements Runnable { private int id; private CountDownLatch begin; private CountDownLatch end; public Player(int i, CountDownLatch begin, CountDownLatch end) { // TODO Auto-generated constructor stub super(); this.id = i; this.begin = begin; this.end = end; } @Override public void run() { // TODO Auto-generated method stub try{ begin.await(); //等候begin的形態為0 Thread.sleep((long)(Math.random()*100)); //隨機分配時間,即運發動完成時間 System.out.println("Play"+id+" arrived."); }catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); }finally{ end.countDown(); //使end形態減1,最終減至0 } } }
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