java基於swing完成的連連看代碼。本站提示廣大學習愛好者:(java基於swing完成的連連看代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是java基於swing完成的連連看代碼正文
本文實例講述了java基於swing完成連連看代碼。分享給年夜家供年夜家參考。
重要功效代碼以下:
package llkan;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* 連連看游戲
* @author Administrator
*2014年10月17日
*/
public class MainGame implements ActionListener {
JFrame mainFrame; // 主面板
Container thisContainer;
JPanel centerPanel, southPanel, northPanel; // 子面板
JButton diamondsButton[][] = new JButton[6][5];// 游戲按鈕數組
JButton exitButton, resetButton, newlyButton; // 加入,重列,從新開端按鈕
JLabel fractionLable = new JLabel("0"); // 分數標簽
JButton firstButton, secondButton; // 分離記載兩次被選中的按鈕
int grid[][] = new int[8][7];// 貯存游戲按鈕地位
static boolean pressInformation = false; // 斷定能否有按鈕被選中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg = 0, secondMsg = 0, validateLV; // 游戲按鈕的地位坐標
int i, j, k, n;// 清除辦法掌握
public void init() {
mainFrame = new JFrame("連連看游戲");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel = new JPanel();
southPanel = new JPanel();
northPanel = new JPanel();
thisContainer.add(centerPanel, "Center");
thisContainer.add(southPanel, "South");
thisContainer.add(northPanel, "North");
centerPanel.setLayout(new GridLayout(6, 5));
for (int cols = 0; cols < 6; cols++) {
for (int rows = 0; rows < 5; rows++) {
diamondsButton[cols][rows] = new JButton(
String.valueOf(grid[cols + 1][rows + 1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton = new JButton("加入");
exitButton.addActionListener(this);
resetButton = new JButton("重列");
resetButton.addActionListener(this);
newlyButton = new JButton("再來一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280, 100, 500, 450);
mainFrame.setVisible(true);
}
public void randomBuild() {
int randoms, cols, rows;
for (int twins = 1; twins <= 15; twins++) {
randoms = (int) (Math.random() * 25 + 1);
for (int alike = 1; alike <= 2; alike++) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = randoms;
}
}
}
public void fraction() {
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText()) + 100));
}
public void reload() {
int save[] = new int[30];
int n = 0, cols, rows;
int grid[][] = new int[8][7];
for (int i = 0; i <= 6; i++) {
for (int j = 0; j <= 5; j++) {
if (this.grid[i][j] != 0) {
save[n] = this.grid[i][j];
n++;
}
}
}
n = n - 1;
this.grid = grid;
while (n >= 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation = false; // 這裡必定要將按鈕點擊信息歸為初始
init();
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 5; j++) {
if (grid[i + 1][j + 1] == 0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX, int placeY, JButton bz) {
if (pressInformation == false) {
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
pressInformation = true;
} else {
x0 = x;
y0 = y;
fristMsg = secondMsg;
firstButton = secondButton;
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
if (fristMsg == secondMsg && secondButton != firstButton) {
xiao();
}
}
}
public void xiao() { // 雷同的情形下能不克不及消去。細心剖析,紛歧條條正文
if ((x0 == x && (y0 == y + 1 || y0 == y - 1))
|| ((x0 == x + 1 || x0 == x - 1) && (y0 == y))) { // 斷定能否相鄰
remove();
} else {
for (j = 0; j < 7; j++) {
if (grid[x0][j] == 0) { // 斷定第一個按鈕同業哪一個按鈕為空
if (y > j) { // 假如第二個按鈕的Y坐標年夜於空按鈕的Y坐標解釋第一按鈕在第二按鈕右邊
for (i = y - 1; i >= j; i--) { // 斷定第二按鈕左邊直到第一按鈕中央有無按鈕
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
} // K=1解釋經由過程了第一次驗證
}
if (k == 1) {
linePassOne();
}
}
if (y < j) { // 假如第二個按鈕的Y坐標小於空按鈕的Y坐標解釋第一按鈕在第二按鈕左邊
for (i = y + 1; i <= j; i++) { // 斷定第二按鈕左邊直到第一按鈕中央有無按鈕
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
linePassOne();
}
}
if (y == j) {
linePassOne();
}
}
if (k == 2) {
if (x0 == x) {
remove();
}
if (x0 < x) {
for (n = x0; n <= x - 1; n++) {
if (grid[n][j] != 0) {
k = 0;
break;
}
if (grid[n][j] == 0 && n == x - 1) {
remove();
}
}
}
if (x0 > x) {
for (n = x0; n >= x + 1; n--) {
if (grid[n][j] != 0) {
k = 0;
break;
}
if (grid[n][j] == 0 && n == x + 1) {
remove();
}
}
}
}
}
for (i = 0; i < 8; i++) { // 列
if (grid[i][y0] == 0) {
if (x > i) {
for (j = x - 1; j >= i; j--) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x < i) {
for (j = x + 1; j <= i; j++) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}
if (x == i) {
rowPassOne();
}
}
if (k == 2) {
if (y0 == y) {
remove();
}
if (y0 < y) {
for (n = y0; n <= y - 1; n++) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 && n == y - 1) {
remove();
}
}
}
if (y0 > y) {
for (n = y0; n >= y + 1; n--) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 && n == y + 1) {
remove();
}
}
}
}
}
}
}
public void linePassOne() {
if (y0 > j) { // 第一按鈕同業空按鈕在右邊
for (i = y0 - 1; i >= j; i--) { // 斷定第一按鈕同左邊空按鈕之間有沒按鈕
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
} // K=2解釋經由過程了第二次驗證
}
}
if (y0 < j) { // 第一按鈕同業空按鈕在與第二按鈕之間
for (i = y0 + 1; i <= j; i++) {
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void rowPassOne() {
if (x0 > i) {
for (j = x0 - 1; j >= i; j--) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
if (x0 < i) {
for (j = x0 + 1; j <= i; j++) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}
public void remove() {
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation = false;
k = 0;
grid[x0][y0] = 0;
grid[x][y] = 0;
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == newlyButton) {
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation = false;
init();
}
if (e.getSource() == exitButton)
System.exit(0);
if (e.getSource() == resetButton)
reload();
for (int cols = 0; cols < 6; cols++) {
for (int rows = 0; rows < 5; rows++) {
if (e.getSource() == diamondsButton[cols][rows])
estimateEven(cols + 1, rows + 1, diamondsButton[cols][rows]);
}
}
}
public static void main(String[] args) {
MainGame mg = new MainGame();
mg.randomBuild();
mg.init();
}
}
願望本文所述對年夜家的Java法式設計有所贊助。