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 程式師世界 >> 編程語言 >> JAVA編程 >> 關於JAVA >> java完成五子棋小游戲

java完成五子棋小游戲

編輯:關於JAVA

java完成五子棋小游戲。本站提示廣大學習愛好者:(java完成五子棋小游戲)文章只能為提供參考,不一定能成為您想要的結果。以下是java完成五子棋小游戲正文


java完成五子棋小游戲

package Gomoku;
 
import java.awt.Toolkit;
 
import javax.swing.JFrame;
 
 
public class GomokuFrame extends JFrame 
{
  //界說一個操作面板
  OperatorPane op=null;
   
  public GomokuFrame()
  {
    //設置稱號
    this.setTitle("五子棋");
    //設置窗口年夜小
    this.setSize(510,510);
    //設置窗口地位
      //獲得電腦屏幕年夜小
    int computer_width=Toolkit.getDefaultToolkit().getScreenSize().width;
    int computer_height=Toolkit.getDefaultToolkit().getScreenSize().height;
    System.out.println("電腦屏幕的寬度:\n"+computer_width+"\n電腦屏幕的高度:\n"+computer_height);
        //居中
    this.setLocation((computer_width-510)/2, (computer_height-510)/2);    
     
    //實例化幕布
    op=new OperatorPane();
    //導入幕布
    this.add(op);
    //添加鼠標監聽
    this.addMouseListener(op);
     
    //設置窗口的顯示
    this.setVisible(true);
    //設置窗口的正常封閉
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }
   
   //履行測試
  public static void main(String[] args) 
  {
    new GomokuFrame();
  }
     
} 
  
package Gomoku;
 
 
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
 
 
 
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageFilter;
 
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
 
public class OperatorPane extends JPanel implements MouseListener,Runnable
{
  //界說配景圖片對象
  Image imageBackground = null;
  //界說棋盤的格子的行數
  int boardrows=18;
  //界說棋盤的格子的列數
  int boardcols=18;
  //界說棋盤的格子的年夜小
  int boardsize=20;
  //保留棋子坐標
  int x=0,y=0;
  //保留之前下過的全體棋子坐標
  // 個中數據內容 0: 表現這個點並沒有棋子, 1: 表現這個點是黑子, 2:表現這個點是白子
  int allchess[][]=new int [19][19];
  //標志下一步下黑棋照樣白棋
  boolean isBlack=true;
  //斷定游戲能否可以或許持續
  boolean canPlay=true;
  //保留顯示信息
  String message="黑方先行";
  // 保留最多具有若干時光(秒)
  int maxTime = 0;
  // 做倒計時的線程類
  Thread t = new Thread(this);
  // 保留黑方與白方的殘剩時光
  int blackTime = 0;
  int whiteTime = 0;
  // 保留兩邊殘剩時光的顯示信息
  String blackMessage = "無窮制";
  String whiteMessage = "無窮制";
   
   
  @SuppressWarnings("deprecation")
  public OperatorPane()
  {
 
    t.start();
    t.suspend();
     
     imageBackground=new ImageIcon("image/background.jpg").getImage();
  }
   
  public void paint(Graphics g) 
  {
    //雙緩沖技巧
    BufferedImage b1=new BufferedImage(495,475,BufferedImage.TYPE_INT_ARGB);
    Graphics g2=b1.createGraphics();
     
    // 畫出配景圖片
    g2.drawImage(imageBackground, 0, 0,495,475,null);
     
     
    //畫出棋盤線
    Color c=g2.getColor();
    g2.setColor(Color.BLACK);
    for(int i=0;i<=boardrows;i++)
    {
      g2.drawLine(10,50+boardsize*i,10+boardsize*boardrows,50+boardsize*i);
    }
    for(int i=0;i<=boardcols;i++)
    {
      g2.drawLine(10+boardsize*i,50,10+boardsize*i,50+boardsize*boardcols);
    }
     
    //畫出三三地位
    g2.fillOval(67, 107, 6, 6);
    g2.fillOval(67, 347, 6, 6);
    g2.fillOval(307, 107, 6, 6);
    g2.fillOval(307, 347, 6, 6);
    //畫出附點
    g2.fillOval(67, 227, 6, 6);
    g2.fillOval(307, 227, 6, 6);
    g2.fillOval(187, 107, 6, 6);
    g2.fillOval(187, 347, 6, 6);
     
    //畫出天元
    g2.fillOval(187, 227, 6, 6);
     
     
     
     
    //畫出文字提醒
    /*Font f=new Font("黑體", Font.BOLD, 24);
    g.setFont(f);*/
    g2.setFont(new Font("黑體", Font.BOLD, 20));
    g2.setColor(Color.BLACK);
    g2.drawString("游戲信息:"+message, 130, 40);
    g2.setFont(new Font("宋體", Font.ITALIC, 15));
    g2.drawString("黑方時光:"+blackMessage,25, 445);
    g2.drawString("白方時光:"+whiteMessage,245, 445);
    
    //繪制全體棋子
    for(int i=0;i<=boardrows;i++)
    {
      for(int j=0;j<=boardcols;j++)
      {
        //存儲黑棋
        if(allchess[i][j]==1)
        {
          int tempX=i*20-10;
          int tempY=j*20+30;
          //畫出黑棋
          g2.setColor(Color.BLACK);
          g2.fillOval(tempX+12, tempY+13, 15, 15);
        }
         
        //存儲白棋
        if(allchess[i][j]==2)
        {
          int tempX=i*20-10;
          int tempY=j*20+30;
          //畫出白棋
          g2.setColor(Color.BLACK);
          g2.drawOval(tempX+12, tempY+13, 15, 15);
          g2.setColor(Color.WHITE);
          g2.fillOval(tempX+12, tempY+13, 15, 15);
        }
      }
 
    }
   
    g2.setColor(c);
     
    g.drawImage(b1,0,0,this);
  }
   
   
  private boolean checkWin()
  {
    boolean flag=false;
     
    int color = allchess[x][y];
     
    /*// 保留共有雷同色彩若干棋子相連
    int count1=1;
    int count2=1;
    int count3=1;
    int count4=1;
     
    // 斷定橫向能否有5個棋子相連,特色 縱坐標 是雷同, 即allChess[x][y]中y值是雷同
    // 經由過程輪回來做棋子相連的斷定      
    int i = 1;
    while (color == allchess[x+i][y]) 
    {
      count1++; 
      i++; 
    }
    //將i值復位
    i = 1;
    while (color == allchess[x-i][y])
    { 
      count1++; 
      i++; 
    }
    if(count1 >= 5)
    { 
      flag = true; 
    }
     
     
    //斷定縱向 ,即allChess[x][y]中x值是雷同
    int j = 1;
    while (color == allchess[x][y+j]) 
    {
      count2++; 
      j++; 
    }
    //將j值復位
    j = 1;
    while (color == allchess[x][y-j])
    { 
      count2++; 
      j++; 
    }
    if(count2>= 5)
    { 
      flag = true; 
    }
     
    //斷定斜向"\"
    int m1=1;
    int n1=1;
    while (color == allchess[x+m1][y+n1]) 
    {
      count3++; 
      m1++; 
      n1++;
    }
    m1=1;
    n1=1;
    while (color == allchess[x-m1][y-n1]) 
    {
      count3++; 
      m1++; 
      n1++;
    }
    if(count3>= 5)
    { 
      flag = true; 
    }
     
    //斷定斜向"/"
    int m2=1;
    int n2=1;
    while (color == allchess[x+m2][y-n2]) 
    {
      count4++; 
      m2++; 
      n2++;
    }
    m2=1;
    n2=1;
    while (color == allchess[x-m2][y+n2]) 
    {
      count4++; 
      m2++; 
      n2++;
    }
    if(count4>= 5)
    { 
      flag = true; 
    }
     
*/
    int count;
    //橫向斷定
    count=this.checkCount(1, 0, color);
    if(count>=5)
    {
      flag = true; 
    }
    else
    {
      //縱向斷定
      count=this.checkCount(0, 1, color);
      if(count>=5)
      {
        flag = true; 
      }
      else
      {
        //斜向“/”
        count=this.checkCount(1, 1, color);
        if(count>=5)
        {
          flag = true; 
        }
        else
        {
          //斜向“\”
          count=this.checkCount(1, -1, color);
          if(count>=5)
          {
            flag = true; 
          }
        }
      }
    }
     
     
     
    return flag;
  }
   
  private int checkCount(int xChange,int yChange,int color)
  {
    int count=1;
    int tempX=xChange;
    int tempY=yChange;
     
    while (color==allchess[x+xChange][y+yChange]) 
    {
      count++;
      if(xChange!=0)
      {
        xChange++; 
      }
      if(yChange!=0)
      {
        if(yChange<0)
        {
          yChange--;
        }  
        else
          {
          yChange++;
          }
         
      }
       
    }
    //復位
    xChange=tempX;
    yChange=tempY;
    while (color==allchess[x-xChange][y-yChange]) 
    {
      count++;
      if(xChange!=0)
      {
        xChange++; 
      }
      if(yChange!=0)
      {
        if(yChange<0)
        {
          yChange--;
        }  
        else
        {
          yChange++;
        }
      }  
    }
    return count;
 
  }
 
   
   
   
 
  public void mouseClicked(MouseEvent e) 
  {
     
    System.out.println("x:"+e.getX()+"y:"+e.getY());
    x=e.getX();
    y=e.getY();
    if(x>=10&&x<=(10+boardsize*boardrows+20)&&y>=50&&y<=(50+boardsize*boardcols+40))
    {
      //System.out.println("點在棋盤內。");
      x=(x-10)/20;
      y=(y-50-20)/20;
       
       
      if(canPlay==true)
      {
        //斷定以後要下甚麼色彩
        if(allchess[x][y]==0)
        {
          if(isBlack==true)
          {
            allchess[x][y]=1;
            isBlack=false;
            message="輪到白方";
          }
          else
          {
            allchess[x][y]=2;
            isBlack=true;
            message="輪到黑方";
          }
 
          // 斷定這個棋子能否和其他的棋子連成5連,即斷定游戲能否停止
          boolean winFlag=this.checkWin();
          if(winFlag==true)
          {
 
            JOptionPane.showMessageDialog(this,"游戲停止!"+
                (allchess[x][y]==1?"黑方":"白方")+"獲勝。");
            canPlay=false;
          }
        }
        else
        {
          JOptionPane.showMessageDialog(this,"以後地位曾經有棋子,請從新落子!");
        }
      }
      this.repaint();
    }
     
     
    //點擊,游戲開端按鈕
        //從新開端新的游戲
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=80&&e.getY()<=110)
    {
      int result=JOptionPane.showConfirmDialog(this, "設置完成,能否從新開端游戲?");
      if(result==0)
      {
        //從新開端的操作,allchess[][]數組中的信息全體為0
        //清空棋盤
        for (int i = 0; i < 19; i++) 
        {
          for (int j = 0; j < 19; j++) 
          {
            allchess[i][j] = 0;
          }
        }
        //另外一種方法 allChess = new int[19][19];
        blackTime = maxTime;
        whiteTime = maxTime;
        if (maxTime > 0) 
        {
          blackMessage = maxTime / 3600 + ":"
              + (maxTime / 60 - maxTime / 3600 * 60) + ":"
              + (maxTime - maxTime / 60 * 60);
          whiteMessage = maxTime / 3600 + ":"
              + (maxTime / 60 - maxTime / 3600 * 60) + ":"
              + (maxTime - maxTime / 60 * 60);
          t.resume();
        } 
        else
        {
          blackMessage = "無窮制";
          whiteMessage = "無窮制";
        }
        message = "黑方先行";
        isBlack = true;
        this.canPlay = true; 
        this.repaint();
      }
    }
     
    //點擊 游戲設置按鈕
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=130&&e.getY()<=160)
    {
      String input = JOptionPane
          .showInputDialog("請輸出游戲的最年夜時光(單元:分鐘),假如輸出0,表現沒有時光限制:");
      try {
        maxTime = Integer.parseInt(input) * 60;
        if (maxTime < 0) 
        {
          JOptionPane.showMessageDialog(this, "請輸出准確信息,不許可輸出正數!");
        }
        if (maxTime == 0) 
        {
          int result = JOptionPane.showConfirmDialog(this,
              "設置完成,能否從新開端游戲?");
          if (result == 0) 
          {
            for (int i = 0; i < 19; i++) 
            {
              for (int j = 0; j < 19; j++) 
              {
                allchess[i][j] = 0;
              }
            }
            // 另外一種方法 allChess = new int[19][19];
            message = "黑方先行";
            isBlack = true;
            blackTime = maxTime;
            whiteTime = maxTime;
            blackMessage = "無窮制";
            whiteMessage = "無窮制";
            this.canPlay = true; 
            this.repaint();
          }
        }
        if (maxTime > 0)
        {
          int result = JOptionPane.showConfirmDialog(this,
              "設置完成,能否從新開端游戲?");
          if (result == 0) 
          {
            for (int i = 0; i < 19; i++)
            {
              for (int j = 0; j < 19; j++) 
              {
                allchess[i][j] = 0;
              }
            }
            // 另外一種方法 allChess = new int[19][19];
            message = "黑方先行";
            isBlack = true;
            blackTime = maxTime;
            whiteTime = maxTime;
            blackMessage = maxTime / 3600 + ":"
                + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                + (maxTime - maxTime / 60 * 60);
            whiteMessage = maxTime / 3600 + ":"
                + (maxTime / 60 - maxTime / 3600 * 60) + ":"
                + (maxTime - maxTime / 60 * 60);
            t.resume();
            this.canPlay = true; 
            this.repaint();
          }
        }
      }
      catch (NumberFormatException e1) 
      {
        // TODO Auto-generated catch block
        JOptionPane.showMessageDialog(this, "請准確輸出信息!");
      }
    }
     
    //點擊 游戲解釋按鈕
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=180&&e.getY()<=210)
    {
      JOptionPane.showMessageDialog(this,"這個一個五子棋游戲法式,诟谇兩邊輪番下棋,當某一方連到五子時,游戲停止。");
    }
     
    //點擊 認輸按鈕
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=280&&e.getY()<=310)
    {
      int result=JOptionPane.showConfirmDialog(this,"能否肯定認輸?");
      if (result == 0) 
      {
        if (isBlack)
        {
          JOptionPane.showMessageDialog(this, "黑方曾經認輸,游戲停止!");
        } 
        else
        {
          JOptionPane.showMessageDialog(this, "白方曾經認輸,游戲停止!");
        }
        canPlay = false;
      }
    }
     
    //點擊 關於按鈕
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=330&&e.getY()<=360)
    {
      JOptionPane.showMessageDialog(this,"本游戲由南木匠作室制造,有相干成績可以拜訪www.yiyiinformation.com");
    }
     
    //點擊 加入按鈕
    if(e.getX()>=400&&e.getX()<=470&&e.getY()>=380&&e.getY()<=410)
    {
      JOptionPane.showMessageDialog(this, "游戲停止");
      System.exit(0);
    }
     
  }
   
   
   
  //************************//
  @Override
  public void mouseEntered(MouseEvent arg0)
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mouseExited(MouseEvent arg0) 
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mousePressed(MouseEvent arg0) 
  {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void mouseReleased(MouseEvent arg0) {
    // TODO Auto-generated method stub
     
  }
 
  @Override
  public void run() 
  {
    if (maxTime > 0)
    {
      while (true) 
      {
        if (isBlack) 
        {
          blackTime--;
          if (blackTime == 0)
          {
            JOptionPane.showMessageDialog(this, "黑方超時,游戲停止!");
          }
        } 
        else
        {
          whiteTime--;
          if (whiteTime == 0) 
          {
            JOptionPane.showMessageDialog(this, "白方超時,游戲停止!");
          }
        }
        blackMessage = blackTime / 3600 + ":"
            + (blackTime / 60 - blackTime / 3600 * 60) + ":"
            + (blackTime - blackTime / 60 * 60);
        whiteMessage = whiteTime / 3600 + ":"
            + (whiteTime / 60 - whiteTime / 3600 * 60) + ":"
            + (whiteTime - whiteTime / 60 * 60);
        this.repaint();
        try
        {
          Thread.sleep(1000);
        } 
        catch (InterruptedException e)
        {
          // TODO Auto-generated catch block
          e.printStackTrace();
        }
        System.out.println(blackTime + " -- " + whiteTime);
      }
    }
  }
     
}
   
 
   
  

演示圖:

以上所述就是本文的全體內容了,願望可以或許對年夜家闇練控制java有所贊助。

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