Java獲得此次要求URL和辦事器根途徑的辦法。本站提示廣大學習愛好者:(Java獲得此次要求URL和辦事器根途徑的辦法)文章只能為提供參考,不一定能成為您想要的結果。以下是Java獲得此次要求URL和辦事器根途徑的辦法正文
本文引見了Java獲得此次要求URL和獲得辦事器根途徑的辦法,而且停止舉例解釋,感興致的同伙可以進修自創下文的內容。
1、 獲得此次要求的URL
String requestUrl = request.getScheme() //以後鏈接應用的協定 +"://" + request.getServerName()//辦事器地址 + ":" + request.getServerPort() //端標語 + request.getContextPath() //運用稱號,假如運用稱號為 + request.getServletPath() //要求的絕對url + "?" + request.getQueryString(); //要求參數
舉例:
http://127.0.0.1:8080/world/index.jsp?name=lilei&sex=1 <Context path="world" docBase="/home/webapps" debug="0" reloadable="true"/> request.getScheme() = "http"; request.getServerName() = "127.0.0.1"; request.getServerPort() = "8080"; request.getContextPath() = "world"; request.getServletPath() = "index.jsp"; request.getQueryString() = "name=lilei&sex=1"; http://127.0.0.1:8080/world/index.jsp?name=lilei&sex=1 <Context path="" docBase="/home/webapps" debug="0" reloadable="true"/> request.getScheme() = "http"; request.getServerName() = "127.0.0.1"; request.getServerPort() = "8080"; request.getContextPath() = ""; request.getServletPath() = "world/index.jsp"; request.getQueryString() = "name=lilei&sex=1";
2、獲得辦事器根途徑
<% String path = request.getContextPath(); String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path+"/"; %>
應用以下:
<head> <link rel="stylesheet" type="text/css" href="<%=basePath%>static/css/framework/themes/default/easyui.css"> <link rel="stylesheet" type="text/css" href="<%=basePath%>static/css/framework/themes/icon.css"> <link rel="stylesheet" type="text/css" href="<%=basePath%>static/css/base.css"> <script src="<%=basePath%>static/javascript/framework/jquery.min.js"></script> <script src="<%=basePath%>static/javascript/framework/jquery.easyui.min.js"></script> <script src="<%=basePath%>static/javascript/framework/easyui-lang-zh_CN.js"></script> <script src="<%=basePath%>static/javascript/framework/easyui-util.js"></script> </head>
以上就是Java獲得此次要求URL和辦事器根途徑的辦法,願望對年夜家的進修有所贊助。
��起首依據進度條的寬度和以後進度、總進度算出以後的地位:
//mProgressWidth為進度條的寬度,依據以後進度算出進度條的地位 mCurrentProgressPosition = mProgressWidth * mProgress / TOTAL_PROGRESS;
然後依照下面的邏輯停止繪制,個中須要盤算上圖中的白色弧角角度,盤算辦法以下:
// 單邊角度 int angle = (int) Math.toDegrees(Math.acos((mArcRadius - mCurrentProgressPosition)/ (float) mArcRadius));
Math.acos() -反余弦函數;
Math.toDegrees() - 弧度轉化為角度,Math.toRadians 角度轉化為弧度
所以圓弧的肇端點為:
int startAngle = 180 - angle;
圓弧劃過的角度為:
2 * angle
這一塊的代碼以下:
// mProgressWidth為進度條的寬度,依據以後進度算出進��條的地位 mCurrentProgressPosition = mProgressWidth * mProgress / TOTAL_PROGRESS; // 即以後地位在圖中所示1規模內 if (mCurrentProgressPosition < mArcRadius) { Log.i(TAG, "mProgress = " + mProgress + "---mCurrentProgressPosition = " + mCurrentProgressPosition + "--mArcProgressWidth" + mArcRadius); // 1.繪制白色ARC,繪制orange ARC // 2.繪制白色矩形 // 1.繪制白色ARC canvas.drawArc(mArcRectF, 90, 180, false, mWhitePaint); // 2.繪制白色矩形 mWhiteRectF.left = mArcRightLocation; canvas.drawRect(mWhiteRectF, mWhitePaint); // 3.繪制棕色 ARC // 單邊角度 int angle = (int) Math.toDegrees(Math.acos((mArcRadius - mCurrentProgressPosition) / (float) mArcRadius)); // 肇端的地位 int startAngle = 180 - angle; // 掃過的角度 int sweepAngle = 2 * angle; Log.i(TAG, "startAngle = " + startAngle); canvas.drawArc(mArcRectF, startAngle, sweepAngle, false, mOrangePaint); } else { Log.i(TAG, "mProgress = " + mProgress + "---transfer-----mCurrentProgressPosition = " + mCurrentProgressPosition + "--mArcProgressWidth" + mArcRadius); // 1.繪制white RECT // 2.繪制Orange ARC // 3.繪制orange RECT // 1.繪制white RECT mWhiteRectF.left = mCurrentProgressPosition; canvas.drawRect(mWhiteRectF, mWhitePaint); // 2.繪制Orange ARC canvas.drawArc(mArcRectF, 90, 180, false, mOrangePaint); // 3.繪制orange RECT mOrangeRectF.left = mArcRightLocation; mOrangeRectF.right = mCurrentProgressPosition; canvas.drawRect(mOrangeRectF, mOrangePaint); }
接上去再來看葉子部門:
起首依據後果情形根本肯定出 曲線函數,尺度函數方程為:y = A(wx+Q)+h,個中w影響周期,A影響振幅 ,周期T= 2 * Math.PI/w;
依據後果可以看出,周期年夜致為總進度長度,所以肯定w=(float) ((float) 2 * Math.PI /mProgressWidth);
細心不雅察後果,我們可以發明,葉���飛舞的進程中振幅不是完整分歧的,發生一種參差的後果,既然如斯,我們給葉子界說一個Type,依據Type 肯定分歧的振幅;
我們創立一個葉子對象:
private class Leaf { // 在繪制部門的地位 float x, y; // 掌握葉子飛舞的幅度 StartType type; // 扭轉角度 int rotateAngle; // 扭轉偏向--0代表順時針,1代表逆時針 int rotateDirection; // 肇端時光(ms) long startTime; }
類型采取列舉停止界說,其實就是用來辨別分歧的振幅:
private enum StartType { LITTLE, MIDDLE, BIG }
創立一個LeafFactory類用於創立一個或多個葉子信息:
private class LeafFactory { private static final int MAX_LEAFS = 6; Random random = new Random(); // 生成一個葉子信息 public Leaf generateLeaf() { Leaf leaf = new Leaf(); int randomType = random.nextInt(3); // 隨時類型- 隨機振幅 StartType type = StartType.MIDDLE; switch (randomType) { case 0: break; case 1: type = StartType.LITTLE; break; case 2: type = StartType.BIG; break; default: break; } leaf.type = type; // 隨機肇端的扭轉角度 leaf.rotateAngle = random.nextInt(360); // 隨機扭轉偏向(順時針或逆時針) leaf.rotateDirection = random.nextInt(2); // 為了發生交織的感到,閃開始的時光有必定的隨機性 mAddTime += random.nextInt((int) (LEAF_FLOAT_TIME * 1.5)); leaf.startTime = System.currentTimeMillis() + mAddTime; return leaf; } // 依據最年夜葉子數發生葉子信息 public List<Leaf> generateLeafs() { return generateLeafs(MAX_LEAFS); } // 依據傳入的葉子數目發生葉子信息 public List<Leaf> generateLeafs(int leafSize) { List<Leaf> leafs = new LinkedList<Leaf>(); for (int i = 0; i < leafSize; i++) { leafs.add(generateLeaf()); } return leafs; } }
界說兩個常亮分離記載中等振幅和之間的振幅差:
// 中等振幅年夜小 private static final int MIDDLE_AMPLITUDE = 13; // 分歧類型之間的振幅差距 private static final int AMPLITUDE_DISPARITY = 5; [html] view plain copy 在CODE上檢查代碼片派生到我的代碼片 // 中等振幅年夜小 private int mMiddleAmplitude = MIDDLE_AMPLITUDE; // 振幅差 private int mAmplitudeDisparity = AMPLITUDE_DISPARITY;
有了以上信息,我們則可以獲得到葉子的Y值:
// 經由過程葉子信息獲得以後葉子的Y值 private int getLocationY(Leaf leaf) { // y = A(wx+Q)+h float w = (float) ((float) 2 * Math.PI / mProgressWidth); float a = mMiddleAmplitude; switch (leaf.type) { case LITTLE: // 小振幅 = 中等振幅 - 振幅差 a = mMiddleAmplitude - mAmplitudeDisparity; break; case MIDDLE: a = mMiddleAmplitude; break; case BIG: // 小振幅 = 中等振幅 + 振幅差 a = mMiddleAmplitude + mAmplitudeDisparity; break; default: break; } Log.i(TAG, "---a = " + a + "---w = " + w + "--leaf.x = " + leaf.x); return (int) (a * Math.sin(w * leaf.x)) + mArcRadius * 2 / 3; }
接上去,我們開端繪制葉子:
/** * 繪制葉子 * * @param canvas */ private void drawLeafs(Canvas canvas) { long currentTime = System.currentTimeMillis(); for (int i = 0; i < mLeafInfos.size(); i++) { Leaf leaf = mLeafInfos.get(i); if (currentTime > leaf.startTime && leaf.startTime != 0) { // 繪制葉子--依據葉子的類型和以後時光得出葉子的(x,y) getLeafLocation(leaf, currentTime); // 依據時光盤算扭轉角度 canvas.save(); // 經由過程Matrix掌握葉子扭轉 Matrix matrix = new Matrix(); float transX = mLeftMargin + leaf.x; float transY = mLeftMargin + leaf.y; Log.i(TAG, "left.x = " + leaf.x + "--leaf.y=" + leaf.y); matrix.postTranslate(transX, transY); // 經由過程時光聯系關系扭轉角度,則可以直接經由過程修正LEAF_ROTATE_TIME調理葉子扭轉快慢 float rotateFraction = ((currentTime - leaf.startTime) % LEAF_ROTATE_TIME) / (float) LEAF_ROTATE_TIME; int angle = (int) (rotateFraction * 360); // 依據葉子扭轉偏向肯定葉子扭轉角度 int rotate = leaf.rotateDirection == 0 ? angle + leaf.rotateAngle : -angle + leaf.rotateAngle; matrix.postRotate(rotate, transX + mLeafWidth / 2, transY + mLeafHeight / 2); canvas.drawBitmap(mLeafBitmap, matrix, mBitmapPaint); canvas.restore(); } else { continue; } } }
最初,向外層裸露幾個接口:
/** * 設置中等振幅 * * @param amplitude */ public void setMiddleAmplitude(int amplitude) { this.mMiddleAmplitude = amplitude; } /** * 設置振幅差 * * @param disparity */ public void setMplitudeDisparity(int disparity) { this.mAmplitudeDisparity = disparity; } /** * 獲得中等振幅 * * @param amplitude */ public int getMiddleAmplitude() { return mMiddleAmplitude; } /** * 獲得振幅差 * * @param disparity */ public int getMplitudeDisparity() { return mAmplitudeDisparity; } /** * 設置進度 * * @param progress */ public void setProgress(int progress) { this.mProgress = progress; postInvalidate(); } /** * 設置葉子飄完一個周期所花的時光 * * @param time */ public void setLeafFloatTime(long time) { this.mLeafFloatTime = time; } /** * 設置葉子扭轉一周所花的時光 * * @param time */ public void setLeafRotateTime(long time) { this.mLeafRotateTime = time;
這些接口用來干嗎呢?用於把我們的動效做成完整可手動調理的,如許做有甚麼利益呢?
1. 加倍便於產物、射雞濕檢查後果,防止YY,本身手動調理,不會湧現要你一遍遍的改參數裝置、檢查、再改、再檢查... ... N遍以後說 “這似乎不是我想要的” -- 剎時天崩地裂,昏天黑地,感到被全球擯棄;
2. 便於表現你是一個斟酌周全,思想周密,會編程、會設計的藝術家,固然這純屬YY,重要照樣便利年夜家;
如斯一來,射雞濕們只須要赓續的調理便可及時的看到展示的後果,最初只須要把終究的參數反應過去便可,萬事年夜吉,依然如故;
固然,假如對方是個英俊的妹子,而你又苦於沒無機會搭赸,以上內容就當我沒說,縱情的不按請求寫吧,她確定會自動找你的,說不定連飯都反過去請了... ...
好啦,言歸正傳,完成掃尾部門,我們讓一切的參數都可調理起來:
把剩下的layout 和activity貼出來:
activity:
public class LeafLoadingActivity extends Activity implements OnSeekBarChangeListener, OnClickListener { Handler mHandler = new Handler() { public void handleMessage(Message msg) { switch (msg.what) { case REFRESH_PROGRESS: if (mProgress < 40) { mProgress += 1; // 隨機800ms之內刷新一次 mHandler.sendEmptyMessageDelayed(REFRESH_PROGRESS, new Random().nextInt(800)); mLeafLoadingView.setProgress(mProgress); } else { mProgress += 1; // 隨機1200ms之內刷新一次 mHandler.sendEmptyMessageDelayed(REFRESH_PROGRESS, new Random().nextInt(1200)); mLeafLoadingView.setProgress(mProgress); } break; default: break; } }; }; private static final int REFRESH_PROGRESS = 0x10; private LeafLoadingView mLeafLoadingView; private SeekBar mAmpireSeekBar; private SeekBar mDistanceSeekBar; private TextView mMplitudeText; private TextView mDisparityText; private View mFanView; private Button mClearButton; private int mProgress = 0; private TextView mProgressText; private View mAddProgress; private SeekBar mFloatTimeSeekBar; private SeekBar mRotateTimeSeekBar; private TextView mFloatTimeText; private TextView mRotateTimeText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.leaf_loading_layout); initViews(); mHandler.sendEmptyMessageDelayed(REFRESH_PROGRESS, 3000); } private void initViews() { mFanView = findViewById(R.id.fan_pic); RotateAnimation rotateAnimation = DXAnimationUtils.initRotateAnimation(false, 1500, true, Animation.INFINITE); mFanView.startAnimation(rotateAnimation); mClearButton = (Button) findViewById(R.id.clear_progress); mClearButton.setOnClickListener(this); mLeafLoadingView = (LeafLoadingView) findViewById(R.id.leaf_loading); mMplitudeText = (TextView) findViewById(R.id.text_ampair); mMplitudeText.setText(getString(R.string.current_mplitude, mLeafLoadingView.getMiddleAmplitude())); mDisparityText = (TextView) findViewById(R.id.text_disparity); mDisparityText.setText(getString(R.string.current_Disparity, mLeafLoadingView.getMplitudeDisparity())); mAmpireSeekBar = (SeekBar) findViewById(R.id.seekBar_ampair); mAmpireSeekBar.setOnSeekBarChangeListener(this); mAmpireSeekBar.setProgress(mLeafLoadingView.getMiddleAmplitude()); mAmpireSeekBar.setMax(50); mDistanceSeekBar = (SeekBar) findViewById(R.id.seekBar_distance); mDistanceSeekBar.setOnSeekBarChangeListener(this); mDistanceSeekBar.setProgress(mLeafLoadingView.getMplitudeDisparity()); mDistanceSeekBar.setMax(20); mAddProgress = findViewById(R.id.add_progress); mAddProgress.setOnClickListener(this); mProgressText = (TextView) findViewById(R.id.text_progress); mFloatTimeText = (TextView) findViewById(R.id.text_float_time); mFloatTimeSeekBar = (SeekBar) findViewById(R.id.seekBar_float_time); mFloatTimeSeekBar.setOnSeekBarChangeListener(this); mFloatTimeSeekBar.setMax(5000); mFloatTimeSeekBar.setProgress((int) mLeafLoadingView.getLeafFloatTime()); mFloatTimeText.setText(getResources().getString(R.string.current_float_time, mLeafLoadingView.getLeafFloatTime())); mRotateTimeText = (TextView) findViewById(R.id.text_rotate_time); mRotateTimeSeekBar = (SeekBar) findViewById(R.id.seekBar_rotate_time); mRotateTimeSeekBar.setOnSeekBarChangeListener(this); mRotateTimeSeekBar.setMax(5000); mRotateTimeSeekBar.setProgress((int) mLeafLoadingView.getLeafRotateTime()); mRotateTimeText.setText(getResources().getString(R.string.current_float_time, mLeafLoadingView.getLeafRotateTime())); } @Override public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { if (seekBar == mAmpireSeekBar) { mLeafLoadingView.setMiddleAmplitude(progress); mMplitudeText.setText(getString(R.string.current_mplitude, progress)); } else if (seekBar == mDistanceSeekBar) { mLeafLoadingView.setMplitudeDisparity(progress); mDisparityText.setText(getString(R.string.current_Disparity, progress)); } else if (seekBar == mFloatTimeSeekBar) { mLeafLoadingView.setLeafFloatTime(progress); mFloatTimeText.setText(getResources().getString(R.string.current_float_time, progress)); } else if (seekBar == mRotateTimeSeekBar) { mLeafLoadingView.setLeafRotateTime(progress); mRotateTimeText.setText(getResources().getString(R.string.current_rotate_time, progress)); } } @Override public void onStartTrackingTouch(SeekBar seekBar) { } @Override public void onStopTrackingTouch(SeekBar seekBar) { } @Override public void onClick(View v) { if (v == mClearButton) { mLeafLoadingView.setProgress(0); mHandler.removeCallbacksAndMessages(null); mProgress = 0; } else if (v == mAddProgress) { mProgress++; mLeafLoadingView.setProgress(mProgress); mProgressText.setText(String.valueOf(mProgress)); } } }
layout:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#fed255" android:orientation="vertical" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginTop="100dp" android:text="loading ..." android:textColor="#FFA800" android:textSize=" 30dp" /> <RelativeLayout android:id="@+id/leaf_content" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="50dp" > <com.百度.batterysaverDemo.ui.LeafLoadingView android:id="@+id/leaf_loading" android:layout_width="302dp" android:layout_height="61dp" android:layout_centerHorizontal="true" /> <ImageView android:id="@+id/fan_pic" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:layout_marginRight="35dp" android:src="@drawable/fengshan" /> </RelativeLayout> <ScrollView android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <LinearLayout android:id="@+id/seek_content_one" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginRight="15dp" android:layout_marginTop="15dp" > <TextView android:id="@+id/text_ampair" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:textColor="#ffffa800" android:textSize="15dp" /> <SeekBar android:id="@+id/seekBar_ampair" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:layout_weight="1" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginRight="15dp" android:layout_marginTop="15dp" android:orientation="horizontal" > <TextView android:id="@+id/text_disparity" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:textColor="#ffffa800" android:textSize="15dp" /> <SeekBar android:id="@+id/seekBar_distance" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:layout_weight="1" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginRight="15dp" android:layout_marginTop="15dp" android:orientation="horizontal" > <TextView android:id="@+id/text_float_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:textColor="#ffffa800" android:textSize="15dp" /> <SeekBar android:id="@+id/seekBar_float_time" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:layout_weight="1" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginRight="15dp" android:layout_marginTop="15dp" android:orientation="horizontal" > <TextView android:id="@+id/text_rotate_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:textColor="#ffffa800" android:textSize="15dp" /> <SeekBar android:id="@+id/seekBar_rotate_time" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_marginLeft="5dp" android:layout_weight="1" /> </LinearLayout> <Button android:id="@+id/clear_progress" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="15dp" android:text="去除進度條,玩轉弧線" android:textSize="18dp" /> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginRight="15dp" android:layout_marginTop="15dp" android:orientation="horizontal" > <Button android:id="@+id/add_progress" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="增長進度: " android:textSize="18dp" /> <TextView android:id="@+id/text_progress" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:textColor="#ffffa800" android:textSize="15dp" /> </LinearLayout> </LinearLayout> </ScrollView> </LinearLayout>
終究後果以下,原來錄了20+s,然則PS只能轉5s,所以有興致的年夜家本身運轉的玩吧:
以上就是本文的全體內容,願望對年夜家的進修有所贊助。