java編寫的簡略挪動方塊小游戲代碼。本站提示廣大學習愛好者:(java編寫的簡略挪動方塊小游戲代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是java編寫的簡略挪動方塊小游戲代碼正文
本文實例講述了java編寫的簡略挪動方塊小游戲代碼。分享給年夜家供年夜家參考,詳細以下:
運轉後果截圖以下:
第一次用java編寫圖形化的界面,照樣有些青澀。。今後持續盡力!!詳細代碼以下:
//Little Box Game by AlexYui //Game.java By 1093710210@ HIT import javax.swing.*; import java.awt.event.*; import java.awt.geom.*; import java.awt.*; import java.util.*; public class Game{ public static void main(String[] agrs){ MyFrame gameframe = new MyFrame(); gameframe.setTitle("Java Box Game By AlexYui"); gameframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); gameframe.setVisible(true); } } //框架 class MyFrame extends JFrame { private int flag = 0; protected double x[] = {0,0,270,0,270}; protected double y[] = {0,0,0,270,270}; protected int winner[]={0,0,0,0,0}; public static final int DEFAULT_WIDTH = 317; public static final int DEFAULT_HEIGHT = 339; public MyFrame(){ MyPanel a = new MyPanel(); addKeyListener(new MyKeyListener()); this.add(a); setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT); } class MyPanel extends JPanel{ public MyPanel(){} public void paint(Graphics g){ super.paint(g); Graphics2D g2 = (Graphics2D)g; Rectangle2D rect1 = new Rectangle2D.Double(x[1],y[1],30f,30f); Rectangle2D rect2 = new Rectangle2D.Double(x[2],y[2],30f,30f); Rectangle2D rect3 = new Rectangle2D.Double(x[3],y[3],30f,30f); Rectangle2D rect4 = new Rectangle2D.Double(x[4],y[4],30f,30f); //畫中央的四個方框 g2.setPaint(Color.RED); g2.drawRect(120,120 ,30,30); g2.drawRect(120,150 ,30,30); g2.drawRect(150,120 ,30,30); g2.drawRect(150,150 ,30,30); //填充四個角上的方塊 g2.setPaint(Color.BLUE); if(winner[1] == 0)g2.fill(rect1); if(winner[2] == 0)g2.fill(rect2); if(winner[3] == 0)g2.fill(rect3); if(winner[4] == 0)g2.fill(rect4); g2.setPaint(Color.RED); //將曾經選擇的方塊塗成白色 if(flag == 1) g2.fill(rect1); if(flag == 2) g2.fill(rect2); if(flag == 3) g2.fill(rect3); if(flag == 4) g2.fill(rect4); g2.setPaint(Color.BLUE); if(winner[1] == 1)g2.fill(rect1); if(winner[2] == 1)g2.fill(rect2); if(winner[3] == 1)g2.fill(rect3); if(winner[4] == 1)g2.fill(rect4); g2.setPaint(Color.RED); if(winner[1] == 1 && winner[2] == 1 && winner[3] == 1 && winner[4] == 1) g2.drawString("Succes! You Won!",100,75); //堅持邊框的色彩 g2.drawRect(120,120 ,30,30); g2.drawRect(120,150 ,30,30); g2.drawRect(150,120 ,30,30); g2.drawRect(150,150 ,30,30); repaint(); } } class MyKeyListener implements KeyListener{ //overide public void keyPressed(KeyEvent event){ int keyCode = event.getKeyCode(); if(keyCode == KeyEvent.VK_1){flag = 1;} if(keyCode == KeyEvent.VK_2){flag = 2;} if(keyCode == KeyEvent.VK_3){flag = 3;} if(keyCode == KeyEvent.VK_4){flag = 4;} if(keyCode == KeyEvent.VK_UP){move(0,-30,flag);win();} if(keyCode == KeyEvent.VK_DOWN){move(0,30,flag);win();} if(keyCode == KeyEvent.VK_LEFT){move(-30,0,flag);win();} if(keyCode == KeyEvent.VK_RIGHT){move(30,0,flag);win();} } public void keyReleased(KeyEvent event){} public void keyTyped(KeyEvent event){} } //用於辨別根本規矩,挪動方塊 void move(int mx,int my,int mflag){ int i; boolean teller = false; x[mflag] +=mx; y[mflag] +=my; if(! ((x[flag] >= 0 && x[flag]<=270)&&(y[flag] >= 0 && y[flag]<=270))){ x[mflag] -=mx; y[mflag] -=my; } for(i = 1;i<5;i++){ if(mflag != i) if(x[mflag] == x[i] && y[mflag] == y[i]) teller = true; } if(teller == true){ x[mflag] -= mx; y[mflag] -= my; } } //用於辨別曾經進入相符前提區域的方塊 void win(){ int j1,j2; for(j1=1;j1<5;j1++) if((x[j1]<=150&&x[j1]>=120)&&(y[j1]<=150&&y[j1]>=120)) winner[j1]=1; for(j2=1;j2<5;j2++) if(!((x[j2]<=150&&x[j2]>=120)&&(y[j2]<=150&&y[j2]>=120))) winner[j2]=0; } }
願望本文所述對年夜家Java法式設計有所贊助。