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 程式師世界 >> 編程語言 >> JAVA編程 >> 關於JAVA >> 詳解Java編程中線程同步和准時啟動線程的辦法

詳解Java編程中線程同步和准時啟動線程的辦法

編輯:關於JAVA

詳解Java編程中線程同步和准時啟動線程的辦法。本站提示廣大學習愛好者:(詳解Java編程中線程同步和准時啟動線程的辦法)文章只能為提供參考,不一定能成為您想要的結果。以下是詳解Java編程中線程同步和准時啟動線程的辦法正文


應用wait()與notify()完成線程間協作
1. wait()與notify()/notifyAll()
挪用sleep()和yield()的時刻鎖並沒有被釋放,而挪用wait()將釋放鎖。如許另外一個義務(線程)可以取得以後對象的鎖,從而進入它的synchronized辦法中。可以經由過程notify()/notifyAll(),或許時光到期,從wait()中恢復履行。
只能在同步掌握辦法或同步塊中挪用wait()、notify()和notifyAll()。假如在非同步的辦法裡挪用這些辦法,在運轉時會拋出IllegalMonitorStateException異常。
2.模仿單個線程對多個線程的叫醒
模仿線程之間的協作。Game類有2個同步辦法prepare()和go()。標記位start用於斷定以後線程能否須要wait()。Game類的實例起首啟動一切的Athele類實例,使其進入wait()狀況,在一段時光後,轉變標記位並notifyAll()一切處於wait狀況的Athele線程。
Game.java

package concurrency;

import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;

class Athlete implements Runnable {
  private final int id;
  private Game game;

  public Athlete(int id, Game game) {
   this.id = id;
   this.game = game;
  }

  public boolean equals(Object o) {
   if (!(o instanceof Athlete))
    return false;
   Athlete athlete = (Athlete) o;
   return id == athlete.id;
  }

  public String toString() {
   return "Athlete<" + id + ">";
  }

  public int hashCode() {
   return new Integer(id).hashCode();
  }

  public void run() {
   try {
    game.prepare(this);
   } catch (InterruptedException e) {
    System.out.println(this + " quit the game");
   }
  }
 }

public class Game implements Runnable {
  private Set<Athlete> players = new HashSet<Athlete>();
  private boolean start = false;

  public void addPlayer(Athlete one) {
   players.add(one);
  }

  public void removePlayer(Athlete one) {
   players.remove(one);
  }

  public Collection<Athlete> getPlayers() {
   return Collections.unmodifiableSet(players);
  }

  public void prepare(Athlete athlete) throws InterruptedException {
   System.out.println(athlete + " ready!");
   synchronized (this) {
    while (!start)
    wait();
    if (start)
     System.out.println(athlete + " go!");
   }
  }

  public synchronized void go() {
   notifyAll();
  }
  
  public void ready() {
   Iterator<Athlete> iter = getPlayers().iterator();
   while (iter.hasNext())
    new Thread(iter.next()).start();
  }

  public void run() {
   start = false;
   System.out.println("Ready......");
   System.out.println("Ready......");
   System.out.println("Ready......");
   ready();
   start = true;
   System.out.println("Go!");
   go();
  }

  public static void main(String[] args) {
   Game game = new Game();
   for (int i = 0; i < 10; i++)
    game.addPlayer(new Athlete(i, game));
   new Thread(game).start();
  }
}

成果:

Ready......
Ready......
Ready......
Athlete<0> ready!
Athlete<1> ready!
Athlete<2> ready!
Athlete<3> ready!
Athlete<4> ready!
Athlete<5> ready!
Athlete<6> ready!
Athlete<7> ready!
Athlete<8> ready!
Athlete<9> ready!
Go!
Athlete<9> go!
Athlete<8> go!
Athlete<7> go!
Athlete<6> go!
Athlete<5> go!
Athlete<4> go!
Athlete<3> go!
Athlete<2> go!
Athlete<1> go!
Athlete<0> go!

3.模仿忙期待進程
MyObject類的實例是被不雅察者,當不雅察事宜產生時,它會告訴一個Monitor類的實例(告訴的方法是轉變一個標記位)。而此Monitor類的實例是經由過程忙期待來赓續的檢討標記位能否變更。
BusyWaiting.java

import java.util.concurrent.TimeUnit;

class MyObject implements Runnable {
  private Monitor monitor;

  public MyObject(Monitor monitor) {
   this.monitor = monitor;
  }

  public void run() {
   try {
    TimeUnit.SECONDS.sleep(3);
    System.out.println("i'm going.");
    monitor.gotMessage();
   } catch (InterruptedException e) {
    e.printStackTrace();
   }
  }
}

class Monitor implements Runnable {
  private volatile boolean go = false;

  public void gotMessage() throws InterruptedException {
   go = true;
  }

  public void watching() {
   while (go == false)
    ;
   System.out.println("He has gone.");
  }

  public void run() {
   watching();
  }
}

public class BusyWaiting {
  public static void main(String[] args) {
   Monitor monitor = new Monitor();
   MyObject o = new MyObject(monitor);
   new Thread(o).start();
   new Thread(monitor).start();
  }
}

成果:

i'm going.
He has gone.

4.應用wait()與notify()改寫下面的例子
上面的例子經由過程wait()來代替忙期待機制,當收到告訴新聞時,notify以後Monitor類線程。
Wait.java

package concurrency.wait;

import java.util.concurrent.TimeUnit;

class MyObject implements Runnable {
  private Monitor monitor;

  public MyObject(Monitor monitor) {
   this.monitor = monitor;
  }

准時啟動線程
這裡供給兩種在指准時間後啟動線程的辦法。一是經由過程java.util.concurrent.DelayQueue完成;二是經由過程java.util.concurrent.ScheduledThreadPoolExecutor完成。
1. java.util.concurrent.DelayQueue
類DelayQueue是一個無界壅塞隊列,只要在延遲期滿時能力從中提取元素。它接收完成Delayed接口的實例作為元素。
<<interface>>Delayed.java

package java.util.concurrent;
import java.util.*;
public interface Delayed extends Comparable<Delayed> {
  long getDelay(TimeUnit unit);
}

getDelay()前往與此對象相干的殘剩延遲時光,以給定的時光單元表現。此接口的完成必需界說一個 compareTo 辦法,該辦法供給與此接口的 getDelay 辦法分歧的排序。

DelayQueue隊列的頭部是延遲期滿後保留時光最長的 Delayed 元素。當一個元素的getDelay(TimeUnit.NANOSECONDS) 辦法前往一個小於等於 0 的值時,將產生到期。
2.設計帶有時光延遲特征的隊列
類DelayedTasker保護一個DelayQueue<DelayedTask> queue,個中DelayedTask完成了Delayed接口,並由一個外部類界說。內部類和外部類都完成Runnable接口,關於內部類來講,它的run辦法是按界說的時光前後掏出隊列中的義務,而這些義務即外部類的實例,外部類的run辦法界說每一個線程詳細邏輯。

這個設計的本質是界說了一個具有時光特征的線程義務列表,並且該列表可所以隨意率性長度的。每次添加義務時指定啟動時光便可。
DelayedTasker.java

package com.zj.timedtask;

import static java.util.concurrent.TimeUnit.SECONDS;
import static java.util.concurrent.TimeUnit.NANOSECONDS;

import java.util.Collection;
import java.util.Collections;
import java.util.Random;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.Delayed;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class DelayedTasker implements Runnable {
  DelayQueue<DelayedTask> queue = new DelayQueue<DelayedTask>();

  public void addTask(DelayedTask e) {
    queue.put(e);
  }

  public void removeTask() {
    queue.poll();
  }

  public Collection<DelayedTask> getAllTasks() {
    return Collections.unmodifiableCollection(queue);
  }

  public int getTaskQuantity() {
    return queue.size();
  }

  public void run() {
    while (!queue.isEmpty())
      try {
       queue.take().run();
      } catch (InterruptedException e) {
       System.out.println("Interrupted");
      }
    System.out.println("Finished DelayedTask");
  }

  public static class DelayedTask implements Delayed, Runnable {
    private static int counter = 0;
    private final int id = counter++;
    private final int delta;
    private final long trigger;

    public DelayedTask(int delayInSeconds) {
      delta = delayInSeconds;
      trigger = System.nanoTime() + NANOSECONDS.convert(delta, SECONDS);
    }

    public long getDelay(TimeUnit unit) {
      return unit.convert(trigger - System.nanoTime(), NANOSECONDS);
    }

    public int compareTo(Delayed arg) {
      DelayedTask that = (DelayedTask) arg;
      if (trigger < that.trigger)
       return -1;
      if (trigger > that.trigger)
       return 1;
      return 0;
    }

    public void run() {
      //run all that you want to do
      System.out.println(this);
    }

    public String toString() {
      return "[" + delta + "s]" + "Task" + id;
    }
  }

  public static void main(String[] args) {
    Random rand = new Random();
    ExecutorService exec = Executors.newCachedThreadPool();
    DelayedTasker tasker = new DelayedTasker();
    for (int i = 0; i < 10; i++)
      tasker.addTask(new DelayedTask(rand.nextInt(5)));
    exec.execute(tasker);
    exec.shutdown();
  }
}

成果:

[0s]Task 1
[0s]Task 2
[0s]Task 3
[1s]Task 6
[2s]Task 5
[3s]Task 8
[4s]Task 0
[4s]Task 4
[4s]Task 7
[4s]Task 9
Finished DelayedTask

3. java.util.concurrent.ScheduledThreadPoolExecutor
該類可以另行支配在給定的延遲後運轉義務(線程),或許按期(反復)履行義務。在結構子中須要曉得線程池的年夜小。最重要的辦法是:

[1] schedule
public ScheduledFuture<?> schedule(Runnable command, long delay,TimeUnit unit)
創立並履行在給定延遲後啟用的一次性操作。
指定者:
-接口 ScheduledExecutorService 中的 schedule;
參數:
-command - 要履行的義務 ;
-delay - 從如今開端延遲履行的時光 ;
-unit - 延遲參數的時光單元 ;
前往:
-表現掛起義務完成的 ScheduledFuture,而且其 get() 辦法在完成後將前往 null。
 
[2] scheduleAtFixedRate
public ScheduledFuture<?> scheduleAtFixedRate(
Runnable command,long initialDelay,long period,TimeUnit unit)
創立並履行一個在給定初始延遲後初次啟用的按期操作,後續操作具有給定的周期;也就是將在 initialDelay 後開端履行,然後在 initialDelay+period 後履行,接著在 initialDelay + 2 * period 後履行,依此類推。假如義務的任何一個履行碰到異常,則後續履行都邑被撤消。不然,只能經由過程履行法式的撤消或終止辦法來終止該義務。假如此義務的任何一個履行要消費比其周期更長的時光,則將推延後續履行,但不會同時履行。
指定者:
-接口 ScheduledExecutorService 中的 scheduleAtFixedRate;
參數:
-command - 要履行的義務 ;
-initialDelay - 初次履行的延遲時光 ;
-period - 持續履行之間的周期 ;
-unit - initialDelay 和 period 參數的時光單元 ;
前往:
-表現掛起義務完成的 ScheduledFuture,而且其 get() 辦法在撤消後將拋出異常。
4.設計帶有時光延遲特征的線程履行者
類ScheduleTasked聯系關系一個ScheduledThreadPoolExcutor,可以指定線程池的年夜小。經由過程schedule辦法曉得線程及延遲的時光,經由過程shutdown辦法封閉線程池。關於詳細義務(線程)的邏輯具有必定的靈巧性(比擬前一中設計,前一種設計必需事前界說線程的邏輯,但可以經由過程繼續或裝潢修正線程詳細邏輯設計)。
ScheduleTasker.java

package com.zj.timedtask;

import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

public class ScheduleTasker {
  private int corePoolSize = 10;
  ScheduledThreadPoolExecutor scheduler;

  public ScheduleTasker() {
    scheduler = new ScheduledThreadPoolExecutor(corePoolSize);
  }

  public ScheduleTasker(int quantity) {
    corePoolSize = quantity;
    scheduler = new ScheduledThreadPoolExecutor(corePoolSize);
  }

  public void schedule(Runnable event, long delay) {
    scheduler.schedule(event, delay, TimeUnit.SECONDS);
  }

  public void shutdown() {
    scheduler.shutdown();
  }

  public static void main(String[] args) {
    ScheduleTasker tasker = new ScheduleTasker();
    tasker.schedule(new Runnable() {
      public void run() {
       System.out.println("[1s]Task 1");
      }
    }, 1);
    tasker.schedule(new Runnable() {
      public void run() {
       System.out.println("[2s]Task 2");
      }
    }, 2);
    tasker.schedule(new Runnable() {
      public void run() {
       System.out.println("[4s]Task 3");
      }
    }, 4);
    tasker.schedule(new Runnable() {
      public void run() {
       System.out.println("[10s]Task 4");
      }
    }, 10);

    tasker.shutdown();
  }
}

成果:

[1s]Task 1
[2s]Task 2
[4s]Task 3
[10s]Task 4
  public void run() {
   try {
    TimeUnit.SECONDS.sleep(3);
    System.out.println("i'm going.");
    monitor.gotMessage();
   } catch (InterruptedException e) {
    e.printStackTrace();
   }
  }
}
class Monitor implements Runnable {
  private volatile boolean go = false;

  public synchronized void gotMessage() throws InterruptedException {
   go = true;
   notify();
  }

  public synchronized void watching() throws InterruptedException {
   while (go == false)
    wait();
   System.out.println("He has gone.");
  }

  public void run() {
   try {
    watching();
   } catch (InterruptedException e) {
    e.printStackTrace();
   }
  }
}

public class Wait {
  public static void main(String[] args) {
   Monitor monitor = new Monitor();
   MyObject o = new MyObject(monitor);
   new Thread(o).start();
   new Thread(monitor).start();
  }
}

成果:

i'm going.
He has gone.

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