java完成單人版五子棋游戲。本站提示廣大學習愛好者:(java完成單人版五子棋游戲)文章只能為提供參考,不一定能成為您想要的結果。以下是java完成單人版五子棋游戲正文
本文實例講述了java完成的五子棋游戲代碼,分享給年夜家供年夜家參考,詳細代碼以下
package gyb.exam; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Graphics; import java.awt.Point; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.util.ArrayList; import javax.swing.Icon; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.border.TitledBorder; public class MainFrame extends JFrame{ private static int BIG=15; private static final int ONE=25; private static final int START=10; private static int X=BIG*START/2; private static int Y=BIG*START/2; private int HL=BIG*ONE+START; private static boolean isBlack; CanvasFrame canvas=new CanvasFrame(); CanvasFrame can; Graphics g; public MainFrame(){ init(); } private Point point; private ArrayList<Point> blacklist=new ArrayList<Point>(); private ArrayList<Point> whitelist=new ArrayList<Point>(); private void init() { JMenuBar bar=new JMenuBar(); setJMenuBar(bar); setSize(600,600); setTitle("五子棋"); JMenu menu=new JMenu("game"); bar.add(menu); JMenuItem start=new JMenuItem("start"); JMenuItem end=new JMenuItem("棋盤年夜小"); end.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); JMenuItem renew=new JMenuItem("從新開端"); JMenuItem exit=new JMenuItem("加入"); exit.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { System.exit(0); } }); renew.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { blacklist.clear(); whitelist.clear(); } }); menu.add(start); menu.add(renew); menu.add(end); menu.add(exit); setLayout(new BorderLayout()); add(BorderLayout.CENTER,createCenter()); add(BorderLayout.EAST,createEast()); } private boolean isWin(ArrayList<Point> list){ int x; int y; int idx=0; loop:for (Point p : list) { x=p.x; y=p.y; idx=0; while(list.contains(new Point(x,y))){ idx++; x=x-ONE; if(idx==5) break loop; } x=p.x; y=p.y; idx=0; while(list.contains(new Point(x,y))){ idx++; y=y-ONE; if(idx==5) break loop; } x=p.x; y=p.y; idx=0; while(list.contains(new Point(x,y))){ idx++; x=x-ONE; y=y-ONE; if(idx==5) break loop; } x=p.x; y=p.y; idx=0; while(list.contains(new Point(x,y))){ idx++; x=x-ONE; y=y+ONE; if(idx==5) break loop; } } return idx==5; } private JPanel createEast() { JPanel pane=new JPanel(); BorderLayout border=new BorderLayout(); pane.setLayout(border); pane.setBorder(new TitledBorder("五子棋")); Icon image=new ImageIcon(getClass().getResource("mm.png")); pane.add(BorderLayout.NORTH,new JLabel(image,JLabel.CENTER)); pane.add(BorderLayout.CENTER,ballColor()); pane.add(BorderLayout.SOUTH,button()); return pane; } private JPanel ballColor() { JPanel pane=new JPanel(); pane.setLayout(new BorderLayout()); can=new CanvasFrame(){ public void paint(Graphics g){ g.setColor(Color.PINK); g.fillRect(1, 1,200,300); g.setFont(new Font("sans",Font.BOLD,20)); g.setColor(Color.BLACK); g.fillOval(55, 20,25,30); g.drawString("黑子", 10, 43); g.setColor(Color.WHITE); g.fillOval(55, 60,25,30); g.drawString("白子", 10, 83); if(isBlack){ g.setColor(Color.BLACK); g.drawString("黑方落子", 5, 120); }else{ g.setColor(Color.WHITE); g.drawString("白方落子",5,120); } can.repaint(); } }; pane.add(BorderLayout.CENTER,can); return pane; } private JPanel button() { JPanel pane=new JPanel(); BorderLayout bor=new BorderLayout(); JButton start=new JButton("開端"); JButton end=new JButton("停止"); end.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { System.exit(0); }}); pane.setLayout(bor); bor.setVgap(5); pane.setBorder(new TitledBorder("")); pane.add(BorderLayout.NORTH,start); pane.add(BorderLayout.SOUTH,end); return pane; } private JPanel createCenter() { JPanel pane=new JPanel(); canvas.setPreferredSize(new Dimension(HL+10,HL+10)); canvas.addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent e){ loop:if(e.getButton()==MouseEvent.BUTTON1){ X=e.getX(); Y=e.getY(); int x=(X/ONE)*ONE; int y=(Y/ONE)*ONE; point=new Point(x,y); if(!(blacklist.contains(point)||whitelist.contains(point))){ if(isBlack){ blacklist.add(point); if(isWin(blacklist)){ JOptionPane.showMessageDialog(null, "黑方成功!"); blacklist.clear(); whitelist.clear(); } }else{ whitelist.add(point); if(isWin(whitelist)){ JOptionPane.showMessageDialog(null, "白方成功!"); blacklist.clear(); whitelist.clear(); } } } else{ JOptionPane.showMessageDialog(null, "這裡己有子了,換個處所落子吧!"); break loop; } canvas.repaint(); isBlack=!isBlack; } } }); pane.add(canvas); return pane; } public static void main(String[] args) { MainFrame frame=new MainFrame(); frame.center(frame); frame.pack(); frame.setVisible(true); } public void center(JFrame frame){ //Toolkit 是以後 畫圖體系聚集對象包 Toolkit toolkit=Toolkit.getDefaultToolkit(); Dimension screen=toolkit.getScreenSize();//屏幕的寬高 int frameWidth=frame.getWidth(); int frameHigh=frame.getHeight(); int x=(screen.width-frameWidth)/2; int y=(screen.height-frameHigh)/2; frame.setLocation(x, y); } class CanvasFrame extends JPanel { public void paint(Graphics g){ g.setColor(Color.PINK); g.fillRect(0, 0, HL+20, HL+20); g.setColor(Color.BLACK); for(int i=START;i<=HL;i=i+ONE){ for(int j=START;j<=HL;j=j+ONE){ g.drawLine(i, j, HL, j); } } for(int i=START;i<=HL;i=i+ONE){ for(int j=START;j<=HL;j=j+ONE){ g.drawLine(i, j, i, HL); } } g.setColor(Color.YELLOW); g.drawRect(START/2, START/2, HL+1, HL+1); g.setColor(Color.BLACK); for(Point point : blacklist){ g.fillOval(point.x, point.y, 20, 25); } g.setColor(Color.WHITE); for(Point point : whitelist){ g.fillOval(point.x, point.y, 20, 25); } } } }
後果圖:
以上所述就是本文的全體內容了,願望可以或許對年夜家闇練控制java有所贊助。