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 程式師世界 >> 編程語言 >> JAVA編程 >> 關於JAVA >> Java實力彈彈球完成代碼

Java實力彈彈球完成代碼

編輯:關於JAVA

Java實力彈彈球完成代碼。本站提示廣大學習愛好者:(Java實力彈彈球完成代碼)文章只能為提供參考,不一定能成為您想要的結果。以下是Java實力彈彈球完成代碼正文


先看看後果圖:

直接上代碼了。
微調按鈕加畫布畫幾個圓,再完成監聽。。。

package cn.hncu.threadDemo.thread2;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.FocusEvent;
import java.awt.event.FocusListener;

import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSpinner;
import javax.swing.Timer;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

public class BallsJFrame extends JFrame implements ChangeListener{
  private BallsCanvas ball;
  private JSpinner spinner;

  public BallsJFrame(){
    super("彈彈球");
    this.setBounds(300, 200, 400, 300);
    this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    Color colors[] = {Color.red,Color.green,Color.blue,Color.magenta,Color.cyan};

    ball = new BallsCanvas(colors,100);
    this.getContentPane().add(ball);//默許是CENTER地位

    JPanel panel = new JPanel();
    this.getContentPane().add(panel,"South");
    panel.add(new JLabel("Delay"));
    spinner = new JSpinner();
    spinner.setValue(100);

    panel.add(spinner);

    spinner.addChangeListener(this);

    this.setVisible(true);
  }
  @Override
  public void stateChanged(ChangeEvent e) {
    int value = Integer.parseInt(""+spinner.getValue());
    ball.setDelay(value);
  }


  public static void main(String[] args) {
    new BallsJFrame();
  }

}

class BallsCanvas extends Canvas implements ActionListener, FocusListener{
  private Ball balls[];//寄存一切的球
  private Timer timer;//javax.swing.Timer

  public BallsCanvas(Color colors[] ,int delay){
    this.balls = new Ball[colors.length];
    for(int i=0,x=40;i<colors.length;i++,x+=20){
      this.balls[i] = new Ball(x,x,colors[i]);

    }

    //讓以後畫布監聽 核心事宜
    this.addFocusListener(this);


    timer = new Timer(delay,this);
    timer.start();

  }

  public void setDelay(int delay){
    timer.setDelay(delay);
  }


  @Override
  public void paint(Graphics g) {
    for(int i=0;i<this.balls.length;i++){
      g.setColor(balls[i].color);


      //讓每一個球的坐標變更一下---(x坐標)
      balls[i].x = balls[i].left ? balls[i].x-10:balls[i].x+10;
      //當球碰鼻時,更改球的偏向
      if(balls[i].x<=0||balls[i].x>=this.getWidth()-24){
        balls[i].left = !balls[i].left;//切換偏向
      }

      //讓每一個球的坐標變更一下---(y坐標)
      balls[i].y = balls[i].up ? balls[i].y-10:balls[i].y+10;
      //當球碰鼻時,更改球的偏向
      if(balls[i].y<=0||balls[i].y>=this.getHeight()-22){
        balls[i].up = !balls[i].up;//切換偏向
      }



      g.fillOval(balls[i].x, balls[i].y, 20, 20);
    }
  }


  @Override
  public void actionPerformed(ActionEvent e) {
    //System.out.println("aaa");
    repaint();//刷新畫布.挪用paint(Graphics g)
  }



  @Override
  public void focusGained(FocusEvent e) {
    timer.stop();
  }

  @Override
  public void focusLost(FocusEvent e) {
    timer.restart();

  }




  private static class Ball{
    int x,y;
    boolean up,left;
    Color color;
    public Ball(int x, int y, Color color) {
      this.x = x;
      this.y = y;
      this.color = color;
      up = left = false;
    }

  }




}

以上就是本文的全體內容,願望對年夜家的進修有所贊助,也願望年夜家多多支撐。

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