【問題描述】
我們常看到一些滾動顯示的實例,比如UC浏覽器中,顯示網頁的內容。當內容比較多時,采用滾動分頁顯示是合理的。在Canvas中繪圖中,多余的內容被截斷了。如何實現滾動分頁顯示呢?
【原理】
JavaMe中有一個坐標變換的功能。當觸發相應的按鍵事件時,我們就讓其顯示相應的頁,並且使滾動條滾動到相應的位置。
【代碼清單】
ShowHelp.Java
- package com.token.vIEw;
- import Javax.microedition.lcdui.Font;
- import Javax.microedition.lcdui.Graphics;
- import Javax.microedition.lcdui.game.GameCanvas;
- import com.token.util.StringDealMethod;
- import com.token.util.UIController;
- import com.token.vIEw.components.*;
- public class ShowHelp extends GameCanvas
- {
- private UIController controller;
- private Graphics graphics;
- private Font ft;
- private int width;
- private int height;
- private Menu menu;
- private Head head;
- private BackGroud backGroud;
- private int page = 0;
- private int currentPageIndex = 0;
- private int bodyHeight;
- private int dir = 0;
- public ShowHelp(UIController control)
- {
- super(false);
- this.controller=control;
- setFullScreenMode(true);
- width = getWidth();
- height = getHeight();
- menu = new Menu(this);
- head = new Head(this);
- backGroud = new BackGroud(this);
- }
- public void show()
- {
- int margin = 0;
- graphics = getGraphics();
- graphics.clipRect(0,0, width, height);
- backGroud.drawBackGroud(this, graphics);
- head.drawHead(this, graphics, "幫助");
- menu.drawMenu(this, graphics, "","返回");
- //flushGraphics();
- ft = Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD,Font.SIZE_MEDIUM);
- String info = "1 滾動分頁顯示;\n"
- +"2 滾動分頁顯示;\n"
- +"3 滾動分頁顯示;\n"
- +"4 滾動分頁顯示;\n"
- +"5 滾動分頁顯示;\n"
- +"6 滾動分頁顯示;\n"
- +"7 滾動分頁顯示;\n"
- +"8 滾動分頁顯示;\n"
- +"9 滾動分頁顯示;\n"
- +"10 滾動分頁顯示;\n"
- +"11 滾動分頁顯示;\n"
- +"12 滾動分頁顯示;\n"
- +"13 滾動分頁顯示;\n"
- +"14 滾動分頁顯示;\n"
- +"15 滾動分頁顯示;\n"
- +"16 滾動分頁顯示;\n"
- +"17 滾動分頁顯示;\n"
- +"18 滾動分頁顯示;\n"
- +"19 滾動分頁顯示;\n"
- +"20 滾動分頁顯示;\n"
- +"21 滾動分頁顯示;\n"
- +"22 滾動分頁顯示;\n"
- +"23 滾動分頁顯示;\n"
- +"24 滾動分頁顯示;\n"
- +"25 滾動分頁顯示;\n"
- +"26 滾動分頁顯示;\n"
- +"27 滾動分頁顯示;\n"
- +"28 滾動分頁顯示;\n"
- +"29 滾動分頁顯示;\n"
- +"30 滾動分頁顯示;\n"
- +"31 滾動分頁顯示;\n"
- +"32 滾動分頁顯示;\n"
- +"33 滾動分頁顯示;\n"
- +"34 滾動分頁顯示;\n";
- String info_wrap1[] = StringDealMethod.format(info, width-15, ft);
- page = info_wrap1.length*ft.getHeight()/(height-head.menuHeight-menu.menuHeight-2*margin)+1;
- bodyHeight = ((int) (height-head.menuHeight-menu.menuHeight)/ft.getHeight())*ft.getHeight();
- margin = (height-head.menuHeight-menu.menuHeight-bodyHeight)/2;
- graphics.setFont(ft);
- graphics.setColor(Color.text);
- graphics.clipRect(0, head.menuHeight+margin, width, bodyHeight);
- graphics.translate(0, dir*currentPageIndex*bodyHeight);
- for(int i=0; i<info_wrap1.length;i++)
- {
- graphics.drawString(info_wrap1[i],5, i * ft.getHeight()+head.menuHeight+margin, Graphics.TOP|Graphics.LEFT);
- }
- graphics.translate(0, -dir*currentPageIndex*bodyHeight);
- drawScrollBar();
- flushGraphics();
- //System.out.println(graphics.getTranslateY());
- }
- private void drawScrollBar()
- {
- int barHeight = height-head.menuHeight-menu.menuHeight;
- graphics.setColor(Color.menuFrame);
- graphics.fillRect(width-3, head.menuHeight, 2, barHeight);
- graphics.setColor(Color.selectBg);
- graphics.fillRect(width-4, head.menuHeight+(currentPageIndex)*barHeight/page, 4, barHeight/page);
- }
- protected void keyPressed(int keyCode)
- {
- //System.out.println(keycode);
- switch(keyCode)
- {
- case KeyID.SOFT_RIGHT:
- {
- String flag = "0";
- Object [] args = {flag,""};
- controller.handleEvent(UIController.EventID.EVENT_MAIN_SCREEN,args);
- break;
- }
- default:
- ;
- }
- keyCode = getGameAction(keyCode);
- //System.out.println(page);
- switch(keyCode)
- {
- case UP:
- {
- dir = -1;
- if(currentPageIndex>0)
- {
- currentPageIndex--;
- }
- else
- {
- //dir = 0;
- }
- show();
- break;
- }
- case DOWN:
- {
- dir = -1;
- if(currentPageIndex<page-1)
- {
- currentPageIndex++;
- }
- else
- {
- //dir = 0;
- }
- show();
- break;
- }
- }
- }
- }
*UIController請參考JavaMe連載(3)-也說MVC設計模式,此處不再贅述。