MIDP2.0提供了對游戲的強有力支持,通過Javax.microedition.lcdui.game包,原來在MIDP1.0中很多需要自己寫的功能現在都被當作標准API實現了,包括GameCanvas,Sprite,Layer等等。
我們將使用MIDP2.0編寫一個坦克大戰的手機游戲,我也是初學J2ME不久,准備邊看書邊做,爭取把這個游戲做出來!J2ME高手請多指點,和我一樣學習中的朋友歡迎多多交流!
我們的開發環境為Windows XP SP1 + J2DK1.4 + J2ME WTK2.1 + Eclipse 3.0 + EclipseMe,關於如何配置Eclipse的J2ME開發環境,請參考:
http://blog.csdn.Net/mingJava/archive/2004/06/23/24022.ASPx
下面是一個最簡單的GameCanvas的例子,出自《J2ME & Gaming》:
// MyGameCanvas.Java
// 編寫Canvas類
import Javax.microedition.lcdui.*;
import Javax.microedition.lcdui.game.*;
public class MyGameCanvas extends GameCanvas implements Runnable {
private boolean isPlay; // Game Loop runs when isPlay is true
private long delay; // To give thread consistency
private int currentX, currentY; // To hold current position of the 'X'
private int width; // To hold screen width
private int height; // To hold screen height
// Constructor and initialization
public MyGameCanvas() {
super(true);
width = getWidth();
height = getHeight();
currentX = width / 2;
currentY = height / 2;
delay = 20;
}
// Automatically start thread for game loop
public void start() {
isPlay = true;
new Thread(this).start();
}
public void stop() { isPlay = false; }
// Main Game Loop
public void run() {
Graphics g = getGraphics();
while (isPlay) {
input();
drawScreen(g);
try {
Thread.sleep(delay);
}
catch (InterruptedException IE) {}
}
}
// Method to Handle User Inputs
private void input() {
int keyStates = getKeyStates();
// Left
if ((keyStates & LEFT_PRESSED) != 0)
currentX = Math.max(0, currentX - 1);
// Right
if ((keyStates & RIGHT_PRESSED) !=0 )
if ( currentX + 5 < width)
currentX = Math.min(width, currentX + 1);
// Up
if ((keyStates & UP_PRESSED) != 0)
currentY = Math.max(0, currentY - 1);
// Down
if ((keyStates & DOWN_PRESSED) !=0)
if ( currentY + 10 < height)
currentY = Math.min(height, currentY + 1);
}
// Method to Display Graphics
private void drawScreen(Graphics g) {
g.setColor(0xffffff);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(0x0000ff);
g.drawString("X",currentX,currentY,Graphics.TOP|Graphics.LEFT);
flushGraphics();
}
}// GameMIDlet.Java
// 編寫MIDlet
import Javax.microedition.midlet.*;
import Javax.microedition.lcdui.*;
public class GameMIDlet extends MIDlet {
private Display display;
public void startApp() {
display = Display.getDisplay(this);
MyGameCanvas gameCanvas = new MyGameCanvas();
gameCanvas.start();
display.setCurrent(gameCanvas);
}
public Display getDisplay() {
return display;
}
public void pauseApp() {
}
public void destroyApp(boolean unconditional) {
exit();
}
public void exit() {
System.gc();
destroyApp(false);
notifyDestroyed();
}
}
編譯後就可以在模擬器中運行了,一個X在屏幕中心,可以用上下左右鍵移動它。