import Javax.microedition.lcdui.*; public class NewEvent implements Runnable{)keyCode; index=(byte)((index+1)%this.keyCode.length); } /* * 當某個鍵被開釋時,這個方法把該鍵存儲在數組中的鍵碼置為0 */ public synchronized void stopAction(int keyCode){ for(int i=0;i<=this.keyCode.length-1;i++){ if(this.keyCode[i]==(byte)keyCode){ this.keyCode[i]=0; break; } } } /* * 這個方法用來判定是否有被按下的鍵,返回true表現有鍵按下,返回false表現沒有鍵被按下 */ public synchronized boolean getSwitchPoint(){ this.switchPoint=false; for(int i=0;i<=this.keyCode.length-1;i++){ if(this.keyCode[i]!=0){ this.switchPoint=true; break; } } return this.switchPoint; } /* * 返回字節數組 */ public synchronized byte[] getKeyCode(){ return this.keyCode; } public void run(){ byte[] tmp=this.getKeyCode(); while(true){ while(this.getSwitchPoint()){ /* * 通過這個循環遍歷數組,碰到被按下的鍵就進行處理 */ for(int i=0;i<=tmp.length-1;i++){ if(tmp[i]!=0){ switch(c.getGameAction(tmp[i])){ case Canvas.UP: c. y--;//y是在Canvas中定義的一個屬性,表現y軸坐標 break; case Canvas.DOWN: c.y++; break; case Canvas.LEFT: c.x--;//x是在Canvas中定義的一個屬性,表現x軸坐標 break; case Canvas.RIGHT: c.x++; break; } } } c.repaint(); try{ Thread.sleep(10); }catch(InterruptedException e){ } } } }}
Canvas類:
import Javax.microedition.lcdui.*; public class KeyEventCanvas extends Canvas{ this); new Thread(mke).start(); } public void keyPressed(int keyCode){ mke.startAction(keyCode); } public void keyReleased(int keyCode){ mke.stopAction(keyCode); } public void paint(Graphics g){ g.setColor(0xffffff); g.fillRect(0,0,this.getWidth(),this.getHeight()); g.setColor(0xff0000); g.fillRect(x,y,8,8); }}