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 程式師世界 >> 編程語言 >> JAVA編程 >> JAVA編程入門知識 >> 用java編寫的小游戲源代碼分析

用java編寫的小游戲源代碼分析

編輯:JAVA編程入門知識
 import Java.awt.*;
  import java.awt.event.*;
  import javax.swing.*;
  import java.util.*;
  
  public class GreedSnake implements KeyListener{
   JFrame mainFrame;
   Canvas paintCanvas;
   JLabel labelScore;
   SnakeModel snakeModel = null;
  
   public static final int canvasWidth = 200;
   public static final int canvasHeight = 300;
  
   public static final int nodeWidth = 10;
   public static final int nodeHeight = 10;
  
   public GreedSnake() {
  mainFrame = new JFrame("GreedSnake");
  
  Container cp = mainFrame.getContentPane();
   
  labelScore = new JLabel("Score:");
  cp.add(labelScore, BorderLayout.NORTH);
  
  paintCanvas = new Canvas();
  paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
  paintCanvas.addKeyListener(this);
  cp.add(paintCanvas, BorderLayout.CENTER);
  
  JPanel panelButtom = new JPanel();
  panelButtom.setLayout(new BorderLayout());
  JLabel labelHelp;
  labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.NORTH);
  labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.CENTER);
  labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.SOUTH);
  cp.add(panelButtom,BorderLayout.SOUTH);
  
  mainFrame.addKeyListener(this);
  mainFrame.pack();
  mainFrame.setResizable(false);
  mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  mainFrame.setVisible(true);
  begin();
   }
  
   public void keyPressed(KeyEvent e){
  int keyCode = e.getKeyCode();
  if (snakeModel.running)
   switch(keyCode){
  case KeyEvent.VK_UP:
   snakeModel.changeDirection(SnakeModel.UP);
   break;
  case KeyEvent.VK_DOWN:
   snakeModel.changeDirection(SnakeModel.DOWN);
   break;
  case KeyEvent.VK_LEFT:
   snakeModel.changeDirection(SnakeModel.LEFT);
   break;
  case KeyEvent.VK_RIGHT:
   snakeModel.changeDirection(SnakeModel.RIGHT);
   break;
  case KeyEvent.VK_ADD:
  case KeyEvent.VK_PAGE_UP:
   snakeModel.speedUp();
   break;
  case KeyEvent.VK_SUBTRACT:
  case KeyEvent.VK_PAGE_DOWN:
   snakeModel.speedDown();
   break;
  case KeyEvent.VK_SPACE:
  case KeyEvent.VK_P:
   snakeModel.changePauseState();
   break;
  default:
   }
  
  if (keyCode == KeyEvent.VK_R
  keyCode == KeyEvent.VK_S
  keyCode == KeyEvent.VK_ENTER){
   snakeModel.running = false;
   begin();
  }
  
      }
  
   public void keyReleased(KeyEvent e){
   }
  
   public void keyTyped(KeyEvent e){
   }
  
  
   void repaint(){
  Graphics g = paintCanvas.getGraphics();
  
  //draw background
  g.setColor(Color.WHITE);
  g.fillRect(0,0,canvasWidth,canvasHeight);
  
  // draw the snake
  g.setColor(Color.BLACK);
  LinkedList na = snakeModel.nodeArray;
  Iterator it = na.iterator();
  while(it.hasNext()){
   Node n = (Node)it.next();
   drawNode(g,n);
  }
  
  // draw the food
  g.setColor(Color.RED);
  Node n = snakeModel.food;
  drawNode(g,n);
  
  updateScore();
   }
  
   private void drawNode(Graphics g, Node n){
  g.fillRect(n.x*nodeWidth,
      n.y*nodeHeight,
      nodeWidth-1,
      nodeHeight-1);
   }
   
   public void updateScore(){
  String s = "Score: " + snakeModel.score;
  labelScore.setText(s);
   }
  
   void begin(){
  if (snakeModel == null !snakeModel.running){
   snakeModel = new SnakeModel(this,
       canvasWidth/nodeWidth,
       canvasHeight/nodeHeight);
   (new Thread(snakeModel)).start();
  }
   }
  
   public static void main(String[] args){
  GreedSnake gs = new GreedSnake();
   }
  }
  
  ///////////////////////////////////////////////////
  // 文件2
  ///////////////////////////////////////////////////
  
  import java.util.*;
  import javax.swing.*;
  
  class SnakeModel implements Runnable{
   GreedSnake gs;
   boolean[][] matrix;
   LinkedList nodeArray = new LinkedList();
   Node food;
   int maxX;
   int maxY;
   int direction = 2;
   boolean running = false;
  
   int timeInterval = 200;
   double speedChangeRate = 0.75;
   boolean paused = false;
   
   int score = 0;
   int countMove = 0;
  
   // UP and DOWN should be even
   // RIGHT and LEFT should be odd
   public static final int UP = 2;
   public static final int DOWN = 4;
   public static final int LEFT = 1;
   public static final int RIGHT = 3;
  
   public SnakeModel(GreedSnake gs, int maxX, int maxY){
  this.gs = gs;
  this.maxX = maxX;
  this.maxY = maxY;
  
  // initial matirx
  matrix = new boolean[maxX][];
  for(int i=0; i<maxX; ++i){
   matrix[i] = new boolean[maxY];
   Arrays.fill(matrix[i],false);
  }
  
  // initial the snake
  int initArrayLength = maxX > 20 ? 10 : maxX/2;
  for(int i = 0; i < initArrayLength; ++i){
   int x = maxX/2+i;
   int y = maxY/2;
   nodeArray.addLast(new Node(x, y));
   matrix[x][y] = true;
  }
  
  food = createFood();
  matrix[food.x][food.y] = true;
   }
  
   public void changeDirection(int newDirection){
  if (direction % 2 != newDirection % 2){
  
      direction = newDirection;
  }
   }
  
   public boolean moveOn(){
  Node n = (Node)nodeArray.getFirst();
  int x = n.x;
  int y = n.y;
  
  switch(direction){
   case UP:
  y--;
  break;
   case DOWN:
  y++;
  break;
   case LEFT:
  x--;
  break;
   case RIGHT:
  x++;
  break;
  }
  
  if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
   if (matrix[x][y]){
  if(x == food.x && y == food.y){
   nodeArray.addFirst(food);
   
   int scoreGet = (10000 - 200 * countMove) / timeInterval;
   score += scoreGet > 0? scoreGet : 10;
   countMove = 0;
   
   food = createFood();
   matrix[food.x][food.y] = true;
   return true;
  }
  else
   return false;
   }
   else{
  nodeArray.addFirst(new Node(x,y));
  matrix[x][y] = true;
  n = (Node)nodeArray.removeLast();
  matrix[n.x][n.y] = false;
  countMove++;
  return true;

 
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