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 程式師世界 >> 編程語言 >> 網頁編程 >> PHP編程 >> PHP綜合 >> php實現概率性隨機抽獎代碼

php實現概率性隨機抽獎代碼

編輯:PHP綜合

1、初始數據:

權重越大,抽取的幾率越高
[獎品1, 權重 5], [ 獎品2, 權重6], [ 獎品3, 權重 7], [ 獎品4, 權重2]

2、處理步驟:

1)N = 5 + 6 + 7 + 2 = 20
2)然後取1-N的隨機數M
3)界定各 獎品的權重范圍值 獎品 1 : 1-5 ; 獎品2 : 6-11; 獎品3: 12-18; 獎品4: 19-20
4) 如果M在某個獎品的權重范圍值內,標識這個獎品被抽取到

<?php
/**
 * 獎品
 */
class Prize {
  # ID
  public $id = null;
  # 權重
  public $weight = null;
  # 獎品名
  public $name = null;
 
  # 權重范圍區間起始值
  protected $start = 0;
  # 權重范圍區間結束值
  protected $end = 0;
 
  public function __construct($id, $weight, $name) {
    if (!$id) {
      throw new Exception('獎品ID為空.');
    }
    $this->id = $id;
    $this->weight = $weight ? $weight : 0;
    $this->name = $name ? $name : '隨機獎品' . $id;
  }
 
  # id
  public function getId() {
    return $this->id;
  }
 
  # 權重
  public function getWeight() {
    return $this->weight;
  }
 
  # 設置權重范圍區間
  public function setRange($start, $end) {
    $this->start = $start;
    $this->end = $end;
  }
 
  # 判斷隨機數是否在權重范圍區間
  public function inRange($num) {
    return ($num >= $this->start) && ($num <= $this->end);
  }
}
 
/**
 * 獎品池
 */
class PrizePoll implements IteratorAggregate, Countable {
  # 獎品集
  protected $items = array();
 
  # 加入獎品
  public function addItem(Prize $item) {
    $this->items[$item->getId()] = $item;
    return $this;
  }
 
  # 刪除獎品
  public function removeItem($itemId) {
    if (isset($this->items[$itemId])) {
      unset($this->items[$itemId]);
    }
    return $this;
  }
 
  # 更新獎品
  public function updateItem(Prize $item) {
    if (isset($this->items[$item->getId()])) {
      $this->items[$item->getId()] = $item;
    }
    return $this;
  }
 
  # 獲取所有獎品
  public function getItems() {
    return $this->items;
  }
 
  # 所有所有可用獎品(如果權重為0,說明這個獎品永遠不可能抽到)
  public function getVisibleItems() {
    $items = array();
    foreach ($this->items as $item) {
      if ($item->getWeight()) {
        $items[$item->getId()] = $item;
      }
    }
    return $items;
  }
 
  # Countable::count
  public function count() {
    return count($this->items);
  }
 
  # IteratorAggregate::getIterator()
  public function getIterator() {
    return new ArrayIterator($this->items);
  }
}
 
/**
 * 簡單的抽獎類
 */
class SimpleTurn {
  # 獎池
  protected $poll = null;
   
  public function __construct(PrizePoll $poll) {
    if ($poll) {
      $this->setPoll($poll);
    }
  }
 
  # 抽獎
  public function run(PrizePoll $poll) {
    $poll = $poll ? $poll : $this->poll;
    if ( ! $poll) {
      throw new Exception('獎池未初始化');
    }
 
    if ($poll->count() <= 0) {
      throw new Exception('獎池為空');
    }
 
    $items = $poll->getVisibleItems();
    if (count($items) <= 0) {
      throw new Exception('獎池為空');
    }
 
    $sum = 0;
    foreach ($items as $item) {
      $start = $sum + 1;
      $sum += $item->getWeight();
      $end = $sum;
 
      # 設置獎品的權重范圍區間
      $item->setRange($start, $end);
    }
 
    # 隨機數
    $rand = $this->getRandNum(1, $sum);
 
    # 區間段判斷
    foreach ($items as $item) {
      if ($item->inRange($rand)) {
        return $item;
      }
    }
    return null;
  }
 
  # 獲取隨機數
  public function getRandNum($min, $max) {
    return mt_rand($min ? $min : 1, $max);
  }
 
  # 設置獎池
  public function setPoll(PrizePoll $poll) {
    $this->poll = $poll;
  }
}
 
# 示例
try {
  $prizePoll = new PrizePoll();
  $prizePoll->addItem(new Prize(1, 5))
    ->addItem(new Prize(2, 6))
    ->addItem(new Prize(3, 7))
    ->addItem(new Prize(4, 2));
 
  $turn = new SimpleTurn($prizePoll);
  $prize = $turn->run();
  var_dump($prize);
} catch (Exception $e) {
  print_r($e);
}

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